Can you please update your title to put “Planet/Hicanpaav” at the beginning? That way this comm can function as a searchable index.
Thank you!
The only two relevant variables are the staff’s head and the terminal. Those two determine class, color, and supercharged slot layout.
Made that decision easy, I guess. :)
I should add that this is a very shitty planet, even by Calypso’s standards. Do not go AFK while on foot unless you are inside a building (with doors–this planet has extreme wind events, and they will blow you out of a trading post).
I spend most of my time in Calypso. Those are the only days I’ve got.
Class for freighters is random.
I am working on my rainy day fund.
Thanks! It’s not a cockpit style that I see very often. And stumbling across an S-class was a stroke of luck.
I don’t buy into this “there’s no such thing as bad press” thinking. Having 10-15% of the canvas devoted to “fuck spez” kind of ruins the “but look at our engagement” argument.
So far, they have not. I replayed Atlas Rises a few months back and a ship turned up that I wanted. Got the glyphs and claimed it in the current/modern game. I also found one while playing Pathfinder. Used a signal booster to get coordinates, converted those to glyphs, and it was still there as well.
What can change is the “first wave” ships at space stations.
I updated the guide to reflect this.
Feels like something that would make a good resources post.
This federated stuff is going to remain niche unless somebody figures out a way to make it approachable.
And also make the layout attractive. I view Lemmy via a Web browser on my desktop (yeah, I know, my age is showing) and it is…I’ll be polite and call it “a work in progress”.
Can you please update your title to put “Planet/Ploehrliou” at the beginning? That way this comm can function as a searchable index.
Thank you!