Haven’t played “Tiny Glade” since it’s unreleased and I missed out on the demo, but it looks very well done and potentially fun for creative types.
Linking this article because it aggregates some cool tidbits like the procedural wall generation https://80.lv/articles/exclusive-tiny-glade-developers-discuss-bevy-proceduralism-publishers-cozy-games/
As a wise person once told the Internet, don’t worry about picking the best one. But if you really had to pick one just start with the rust book. https://doc.rust-lang.org/book/ I would suggest to just dive in with a specific need you want to solve and instead of using your language of choice just use rust and look up stuff as you go. Hands on learning is usually the best learning. The only thing you need to “learn” is how to follow the ownership/borrowing paradigm that rust brings to the table.