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Joined 1 year ago
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Cake day: 14 June 2023

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  • Seems like Cyberpunk and Post-Cyberpunk have a similar relationship as do Modernism and Postmodernism; at least if I’m understanding the trend here.

    Both take the original premise and then invert one of the core concepts. Now, I’m not super educated on art history or art movements, so please correct me if this comparison is way off base or too generalized but: With Modernism, it seems to be a way of framing the world as a series of ideals that are met or not met, universal truths that are respected or not respected. Post-modernism instead took a look at the world and said ‘Yo, what the fuck is true tho?’ and starts from the conceptual opposite side of the spectrum as Modernism, deciding that there are no absolute moralities or ideals.

    To extend: It seems ( from your description anyway ) that Post-Cyberpunk is doing the same. “High Tech, Low Life” into “High Tech, High Life”; “High Life” being the expression I’m using to show the inversion of hope, outlook, and connection to the world around them, ya? Is this the overall idea?

    Thanks for sharing and starting the conversation!




  • Shadows of Doubt is a detective noir 80s-esque cyberpunk game that I really enjoyed. Setting aside, it’s an exploration in procedurally-generated-everything it seems, each person’s ‘city’ should be different than the next.

    I hear some of the newer Shadowrun games are good; in particular I keep hearing about Shadowrun: Dragonfall. But I can’t speak to it directly and the addition of orcs/elves/magic puts some folk off.

    Not quite -punk-, but Uplink is a fun game about global scale hacking ( https://store.steampowered.com/app/1510/Uplink/ ). Does not require any actual knowledge of hacking and teaches all of it’s mechanics in game, so don’t worry about learning curves too much.