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Joined 1 year ago
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Cake day: June 10th, 2023

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  • TroublesomeTalkertoAsklemmy@lemmy.ml*Permanently Deleted*
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    1 year ago

    Was an actual question - it wasn’t exactly universally hailed as a success, so I wasn’t sure if we were pretending it didn’t exist. I found it to be fine though. And last I poked around mod support seemed likely, but I got distracted by other releases so it’s not as ‘grabby’ as MoM was. I think the increased fidelity came at the cost of speed. But maybe that’s just because I can’t rely on muscle memory to bang through turns now.



  • TroublesomeTalkertoAsklemmy@lemmy.ml*Permanently Deleted*
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    1 year ago

    There was a game for Amiga and ST called Eco. It was a great concept and a terrible game really, too slow, too random, and eventually too easy when you knew the pattern. But it was a great concept, and something like it but with smaller genetic steps/algorithm generated body forms. Think an entire game based around the creature phase of Spore. Or, spore as it was originally marketed I guess! There’s a couple of indies working on similar concepts at the moment, but nothing has quite ‘clicked’ for me yet.



  • It would not be a good use for Blockchain technology. Besides the problem that your dollars are a fungible asset that don’t have a physical object associated with it, as soon as you dollars get converted to another state, account, entity, whatever along with another thousands people’s dollars you would lose the tracking. And ultimately even if you could achieve this it would then either all fall to one or two accounts so you would have the disheartening effect of seeing your entire annual contribution spent on something tedious like fuelling an aircraft carrier, or they would attempt to distribute it evenly in which case why not save all the effort and just track the average spend budgets? It’s a solution looking for a problem here.