Filesystem-as-a-db is why MongoDB is webscale. You just turn it on and it scales right up.
Filesystem-as-a-db is why MongoDB is webscale. You just turn it on and it scales right up.
For when playing Nethack over telnet just has unacceptable protocol overhead, it’s time to bust out some RPC.
Was it as long ago as that? xcancel.com still works, if you can’t live without your fix of Baalbuddy.
Ukraine has a number of Republic of Korea personnel over for advice and translation; I’d imagine they’ve got the psychological warfare in hand.
At least they’re fucking up their own series! So much worse when some big publishers buy out a beloved series and fucks it up properly, often never to be seen again. Could be Eidos fucking up Thief, Bethesda fucking up Fallout; EA fucking up Syndicate, Dungeon Keeper, Dead Space, SimCity, Need for Speed, Star Wars: Battlefront, Command & Conquer, Ultima and The Settlers. In fact, just fuck EA.
Control back in the right place… where you can press it with your left pinkie without taking your fingers off the home keys? Rather than where useless caps lock is just wasting space?
No, not quite. They’re funded by venture capitalists, who put money into investment rounds on the understanding (speculative gamble?) that the company will have a given future value. The last funding round was $6.6bn on the basis that the company will be worth $157bn when it is floated on the stock market. Ed Zitron has quite a good analysis on his page, and also why their business is a complete pile of shite:
Well, if someone about five times your size decides they want to snuggle, then you’re going to snuggle. All that face rubbing looks like scent marking to me - the housecat seems reasonably tolerant of it.
Programming a robust global date-time system and having a transparent conversation between metric and *imperial/traditional" units is just a warm-up to show that you can work with the truly demented currency system. Make sure everything is rounded off to the nearest whole ha’penny.
Not that I disagree with your point about walled gardens, but “better” hardware for a handheld gaming machine needs to have a decent balance between performance and battery life. Longest plane or train journey that I’m likely to take is about five hours, and I’d need to rate any gaming hardware on the ability to run for that length of time. On that basis, the Switch is pretty much optimal. My phone has a higher resolution and can probably push more frames, but it would run hot for about forty-five minutes maximum. Plus, I’d then not be able to make calls or listen to tunes at my destination.
Steam deck would probably be a better choice, though. Fuck Nintendo.
Uncle Max looks so much like Bill Waterson does in real life. He got dropped out of the comics because “not being able to address Calvin’s parents by name” was awkward, but really this is a comic about a boy and his tiger and how they interact with the world - adult to adult viewpoints just don’t belong. Although this one works for me.
Wikipedia’s entry on Z-Lib has its Tor address on it as well, so you can avoid that link too. Massive repository of textbooks and indeed books of any kind, all just available for free download. Makes me sick.
DLSS2.0 is “temporal anti-aliasing on steroids”. TAA works by jiggling the camera a tiny amount, less than a pixel, every frame. If nothing on screen is moving and the camera’s not moving, then you could blend the last dozen or so frames together, and it would appear to have high resolution and smooth edges without doing any extra work. If the camera moves, then you can blend from “where the camera used to be pointing” and get most of the same benefits. If objects in the scene are moving, then you can use the information on “where things used to be” (it’s a graphics engine, we know where things used to be) and blend the same way. If everything’s moving quickly then it doesn’t work, but in that case you won’t notice a few rough edges anyway. Good quality and basically “free” (you were rendering the old frames anyway), especially compared to other ways of doing anti-aliasing.
Nvidia have a honking big supercomputer that renders “perfect very-high resolution frames”, and then tries out untold billions of different possibilities for “the perfect camera jiggle”, “the perfect amount of blending”, “the perfect motion reconstruction” to get the correct result out of lower-quality frames. It’s not just an upscaler, it has a lot of extra information - historic and screen geometry - to work from, and can sometimes generate more accurate renders than rendering at native resolution would do. Getting the information on what the optimal settings are is absolute shitloads of work, but the output is pretty tiny - several thousand matrix operations - which is why it’s cheap enough to apply on every frame. So yeah, not big enough to worry about.
There’s a big fraction of AAA games that use Unreal engine and aim for photorealism, so if you’ve trained it up on that, boom, you’re done in most cases. Indie games with indie game engines tend not to be so demanding, and so don’t need DLSS, so you don’t need to tune it up for them.
For something that doesn’t run continuously, like eg. a refrigerator, then an average daily usage is more useful, no? “This product draws 1.5 kW with a duty cycle of 0.08” doesn’t really help when comparing efficiencies of potential purchases, you’d need to convert it to electricity consumed in a set period anyway.
Absolutely NO sexuality explicit content. This includes, but not limited to, images/videos/chat around sexual acts. There are other places on the internet for this.
😥
Having the suit one corner and the rank in the other is going to make these a bastard to play games with. How would you hold them in your hand so’s that you can see both?
Identity is a many-layered thing, and I’d never describe myself as British unless very specifically prompted to do so, but I can at least sign that. 5,071 let’s go!
So far we’ve had “amazing Fallout RPG on a janky engine” when (Black Isle / Obsidian) developed it, and “bland Fallout RPG on a janky engine” when Bethesda have developed it. Having both great writers and a decent engine would be amazing for Fallout, although just Obsidian and their Pillars of Eternity engine would be perfect with me.
Larian have said that they’d like to get away from DnD 5e after working on BG3 for so long, so I’m assuming they won’t have licensed Pathfinder either. If we take the set of all possible IPs and strike out those two, then that must make Fallout more likely. (Albeit not very likely.)
Kind of. It’s the Linux kernel that manages all of the controller drivers and makes them available to userspace, mostly via the evdev interface. SDL is a library for managing graphics, sounds and events in a generic way on multiple platforms and devices. It’s overwhelmingly the most common library used for Linux games - Steam used it for all of their Linux-native ports of Source engine games, for instance. But it also presents all gamepad events in a consistent way regardless of their “true source”, so generic devices tend to work with every game.
SDL3 mostly clears out all the clutter from the previous versions of SDL. It’s a mature library and gamedev has come a long way in that time. Getting rid of all the weird stuff that the API accumulated makes it easier to use and maintain. Plus there were things like managing audio generally, and pen-and-touch gestures mobile phones and tablets, that were quite the head-scratchers before. That’s all a bit easier now.