@influence1123 @QuietStorm If they don’t mind reading: The Godot engine website has VERY GOOD tutorials for a starter 2D game and a simple 3D game in the Documentation section.
Old enterprise programmer trying to become a storytelling #GameDev with #GodotEngine
Boricua! I live in the oldest colony. #NoWarButClassWar
Nunca digo mentiras pero escribo mucha ficción. Dreams are my favorite literary device. #CreativeWriting #FlashFiction
@influence1123 @QuietStorm If they don’t mind reading: The Godot engine website has VERY GOOD tutorials for a starter 2D game and a simple 3D game in the Documentation section.
@QuietStorm For any/all software applications, Godot included, you should always use the latest STABLE version unless you know for a FACT that you need a prior one.
Make sure any tutorials you follow are for the version you are using.
GameDev is a creative endeavor. Like painting, or playing an instrument. As with all creative endeavors, you will find success if you apply yourself to small achievable goals over time. You wouldn’t try to compose a symphony the 1st day you touch a piano, right?
@Ategon Don’t obsess about perfect code, perfect graphics, perfect sound, perfect mechanics, or perfect anything.
Obsess about small attainable goals or projects (Like @DuckRaGod said)
Why? The sooner you finish projects the sooner you can use the gained experience to do it again, only this time you will do it better.
@DuckRaGod I love it when people say something is impossible, only to later witness a group of weirdos do the very thing.
Count me in the willing to help column (even though I know next to nothing about GameDev). 😅
@Ategon the GO from “ago” plus the DOT from email dot com with a hard T at the end.
GO-DOT
@Feyter @russmatney It’s definitely not unknown but if you havent played it I would recommend playing the 1st Golden Axe or try to watch some high-level play.
There’s a couple things it does (very well) that IDK if other games have mimicked or perfected.
You can “lock” enemies with the right timing.
You can dash into high jump into drop strike for massive damage
The use of high and low ground to your advantage.
@Ategon One of the features that led me to finally decide on Godot over Unity/Unreal, and I think an overall underrated feature is how freaking fast it starts up.
Even on my cheap laptop, where I wouldn’t even dream of running Unreal, I can just open up Godot and it’ll be ready before I finish adjusting my glasses.
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