programmer / hacker / phreak / pirate / retrogamer / irc idler / stoner

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Joined 11 months ago
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Cake day: July 25th, 2023

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  • Totally agree.

    I think we should all strive to do better. Unit tests, mock-ups, UX design, 2 week sprints with actual working deliverables, well documented use cases, every thing neatly stacked in Jira, dev,test,staging,prod environments, continuous integration and every thing else we are told to do.

    Then reality sets in……

    With all that said, 25 years as a dev, this utopian environment is almost impossible to find unless forced by regulatory compliance. Medical devices, life critical systems, etc. or if you have big piles of money.



  • b1ab@lem.monstertoProgrammer Humor@lemmy.mlSounds great in theory
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    11 months ago

    This is very true.

    Unfortunately most product managers SUCK at designing or making software.

    Agile tries to fix this be supporting frequent iteration.

    Unfortunately most programmers SUCK at writing good code.

    TDD tries to fix this by forcing the consideration of end results (testing) at the beginning. It forces programmers and product teams to actually think and work. Make clear design decisions earlier on, but not to the point of waterfall.

    It’s just a giant cesspool of failure due to human laziness that usually falls on the shoulders of QA.

    Bottom line, making good software is hard. It takes time. But the market won’t support slow development. The business and sales teams remind me of Veruca Salt in Willy Wonka.


  • Fair point. Malware can tunnel through existing comms, thus firewalling the exe would do little to protect you.

    That’s why I recommended a multilayered defense and practicing good opsec.

    An exe that installs a service, modifies unrelated executables, and sends comms through an unrelated application would be a catastrophic failure in any good defense.

    If your system is this wide open then you’ll be likely to have all sorts of problems from non pirated software. Such as freeware that installs adware.

    I have tried to find these in the wild to no avail.







  • Yep. The approach that Denuvo utilizes has been discussed forever, but games didn’t really have the extra CPU cycles to run around and validate the integrity of each and every function. Most games are balls to the wall and using every CPU cycle it can. Point is, games that require heavy performance suffer under Denuvo unless your system is bleeding edge. This means the vast majority of their customer base suffer. There are all sorts of ways to prevent piracy for games… but most companies can’t utilize these approaches due to the very nature of disorganized game development.


  • I don’t really use Windows except for playing games, so someone else may have a better answer.

    For me, I want 3 types of protection, priority order.

    1. Rootkit and ransomware protection. Lock down and protect system files.

    2. Firewall. Stop software from calling home (and possibly invalidating my forged license) and to stop malware from reaching out to command and control systems.

    3. Malware scanning and suspect execution detection. Most antivirus software detections will be in only one of a couple categories: keygen, generic trojan, or obfuscated executable. If I encounter this, I go to VirusTotal.com and drop the offending file(s) for it to scan. If I’m still concerned I will use an online sandbox execution recorder that tells you what the exe does such as outbound comms, file modifications, registry read/writes, etc.

    Windows Defender accomplishes these requirements. Although it is a bit clunky and other mainstream antivirus (paid or free) accomplish the same in a much cleaner interface.

    I cannot stress enough the importance of downloading pirated software from a trusted source.