This is a good answer. Too bad people are downvoting it for the reasons mentioned.
This is a good answer. Too bad people are downvoting it for the reasons mentioned.
Thank you
Wait - what’s the game called? It’s not in the title or the description
I wanted to play pyre the other day but they never ported it to the switch :'(
Love the vibe + colors. Not 100% sure what’s going on but it looks painful
I was hooked for a week or so, but I still play with friends from time to time. Very fun game, it’s essy to get overwhelmed by everything that’s happening all at once.
I was thinking something in the cover-up team direction
Detective game where you have to find plausible explenations for paranormal events
They still put drm in the games sold on their store though.
Now I need another wholesome one to cancel out this one
Piss and Poo, at it again (sorry)
All of them?
I exclusively drink sparkling water
ok so I’m out of the bath.
#[derive(SystemParam)]
pub struct Sprite3dParams<'w, 's> {
pub meshes : ResMut<'w, Assets<Mesh>>,
pub materials : ResMut<'w, Assets<StandardMaterial>>,
pub images : ResMut<'w, Assets<Image>>,
pub atlases : ResMut<'w, Assets<TextureAtlas>>,
pub sr : ResMut<'w, Sprite3dRes>,
#[system_param(ignore)]
marker: PhantomData<&'s usize>,
}
It seems like Sprite3dParams is already accessing Assets<TextureAtlas>
which is why you get the the error.
So you need to either remove texture_atlases
or sprite_params
. in your system.
have you looked at this example? I won’t be much help sorry :(
You should probably ask over here as well: https://github.com/FraserLee/bevy_sprite3d/issues I havent used this library before but I might take a look once Im out of the bath
What is object permanence?
in sha’ allah