I’ve been using Forgejo for about 6 months now and I’m really impressed with it. Covers all my needs!
I’ve been using Forgejo for about 6 months now and I’m really impressed with it. Covers all my needs!
I recently picked up a Steam Deck and I can also vouch for it; the device is far more than the sum of its parts and is clearly something Valve was only able to pull off after a decade plus of various software/hardware integration experiments.
SteamOS is the star of the show, and it is both fluid and easy to use while also putting more customization and flexibility at your fingertips than any other game interface I’ve seen. The integration of custom operating system, custom game wrapper tech, and their standardized hardware has produced a device that offers the power and flexibility of PC gaming with a user experience that is getting closer and closer to the “never think about it” ease of use that consoles provide.
It’s not the most powerful; it’s really a 720/800P gaming machine, but games look great at that resolution and you can run a lot of games at comfortably playable frame rates.
I had some doubts after I bought mine when I saw the ROG Ally come out alongside hundreds of “OMG THE STEAM DECK KILLER HAS ARRIVED” videos; but it didn’t take long until I saw a lot of those same content creators return their Ally and come back to the steam deck because although the hardware is slightly more powerful, the user experience end is so much worse than it just wasn’t worth it. Not to mention some serious QC issues with it.
I’ve been a PC gamer for a long time; I think I’ve been active on Steam for 18 years now. The Steam Deck is the best PC Gaming experience I’ve ever had. The hardware is great, the controls (and mapping ability of those controls) are great, the interface is great…everything is just top notch about it. Do I wish it was more powerful? Well that’d be great, and one day it will be. But everything about the experience is so good, I don’t mind some of the drawbacks. It’s encouraged me to get into my backlog of games and genuinely enjoy exploring them again. The Steam Deck just makes it so seamless and easy to play your games.
In fact, I’m getting close to time to build a new PC, and the Steam Deck has really changed my thoughts on it. Seeing how far Proton and SteamOS have come…I just really want Valve to take another shot at the Steam Box. A lot of its shortcomings aren’t issues now, and add in some good Steam Deck integration and have it target 1440P/4K Upscaling, you could create an affordable box that taps into a successful and growing ecosystem. I’d buy one in an instant and just not bother with a new PC build in the years ahead.
That’s how much I genuinely believe that the Steam Deck/SteamOS experience is that good these days!
That’s not really how the technology works. But a simple solution could be, both in kbin and lemmy, if the software could aggregate link posts that share the same canonical link URL and provide a summary for each community that’s linked it. Then you’d see the link once, but could see the post from each community that’s linked it rolled up underneath it.
Kind of like how some RSS readers have a feature that will detect “hot links” in your feed and surface the link with access to the feed items below it rather than having the feed items scattered about.
If you want an older alternative that runs well and could arguably be considered better than Diablo 4, check out Grim Dawn.
Joining the club! Ordered the 64GB model and plan to swap the SSD with a 1TB drive. Looking forward to finally getting to try this thing out.
How is that Cuphead game? It’s always piqued my interest when I’ve seen it.
I recently got the Crisis expansion for TM: Ares Expediton and it’s a fun way to play that game co-op or solo!
Exactly what @lehenry said; it’s a feature in the BG Stats app on iOS and Andriod! :-)
June was actually a bit of a slower month of board games for me and I was pretty busy overall. Lots more short games this past month.
The Bloodborne game by CMON was new to me and I really enjoy its efficiency puzzle. I also enjoyed starting to figure out Tiny Epic Vikings which I’ve been enjoying primarily solo, though it did take a bit to figure out its solo mode and the general strategies as it can feel pretty unfair at times, even if it isn’t. I also began to revisit some of my PnP games, starting with Voyages & Aquamarine by Button Shy Games; those are both great and my kids really enjoy playing them with me.
Looking forward to more Bloodborne this month and finishing up my AH:LCG campaign with a friend. I’d like to play my Lacerda games a bit more – Kanban EV and Weather Machine – as well before a few outstanding Kickstarters start showing up at my door.
This is a great explanation; I’ve been a Mastodon user about 6 months now and was having trouble figuring it all out. One question: is there a way on /kbin to see just the users I’ve clicked “follow” on? Or is it all doled out into magazines based on tags or random?
I was going to bring a similar analogy; the beauty of ActivityPub and these sites are that as long as they implement the standard in a similar way, they simply become different front-ends to view the same data. There isn’t a versus as much as which do you prefer? It’s going to be one of the great things about the Fediverse going forwards is the ability to create multiple ways of viewing the same data; each one will attract specific users and no longer will content be walled off between them.
Oof…I spent some time looking and it really seems like there aren’t any great options on Android. Going web-based might be your best bet there. Feedly is a good free option that has apps on pretty much every platform that you can at least try it out and it might work well enough for your needs.
Other popular web-based options are Inoreader & Feedbin. I used Feedbin until I moved towards local syncing and self-hosting. Both of those are paid up front though, whereas Feedly has a free tier.
You can practically hear the money he spent burning in a pit out back.
Depends on the solution you want? Web-based? App-based? What platforms?
There’s no such thing as the isallobaric wind!
Postmark Games has their new PnP game up on KS and it’s a mere 4 pounds (roughly $5 USD). They make fantastic print and play games; both Voyages and Aquamarine – available on their website – are favourites in our home. Waypoints looks very neat; I particularly like how they’ve developed this “line crossing” system to break movement out of a standard grid and produce much more organic looking results.
I think the system looks very neat and will have some flexibility in how the different maps play. If you’ve played Voyages, you know they’re willing to create pretty different experiences with minor tweaks to the rule set and mechanics. Looking forward to seeing this one!
It’s up for crowdfunding now with the plan that the first two maps (of likely around 5 total) will be available shortly after the campaign with the rest coming later. I’m sure it’ll be up on their website for sale there in not too long as well.
Also just worth mentioning that the visual design looks fantastic; just a very pleasant looking experience all around.
I think it’s important to note that when the Mastodon migrations really picked up, the software was already 4-5 years old with organized development. Lemmy is only around 3-4 years old and kbin is only a couple years old (with very limited public use). That makes a big difference in what you can expect from them. With the influx of interest in these platforms, you’re going to see far more help and contribution to the underlying code alongside better third party app support in the months ahead. These are both very young platforms and have a lot of room to grow in the next while.
The way it’s set up it likes to error out because it takes a while to get the elasticsearch container up and running. If you do docker-compose up
again 10-15 seconds later, it should spin up and run the migration script.
I’m not super-familiar with the inner workings of kbin yet; my gut reaction is that if a magazine only has microblogs, it’s because nobody’s made threads in it yet? I don’t think there’s an option to prevent threads in a magazine.
Fallout 76 always seemed to me to be an engine modernization project that the needed a game attached to fund it. It’s in an okay spot now, and it was properly derided when it was released, but I don’t think most people understand the amount of work it’s taken to update the low-level internals of how their engine works. It’ll be very interesting to see how Starfield plays.
I describe it to people I know as:
Obviously YMMV and others will feel differently, but that’s how I’ve parsed out this series so far.