I don’t see any picture or anything
I don’t see any picture or anything
Some additional things:
Iirc, in fall, any untapped wild trees on your farm have a small chance each night to turn into one. (Obviously the fewer such trees you have, the smaller change you have to get one.) There’s also a late game option to buy a mushroom tree seed.
Mushroom trees grow (if you planted a seed) and spread as usual for wild trees, and can be tapped for mushrooms. They go dormant in winter (look like a stump), but recover in spring if left alone. You can also chop them down for mushrooms (I’ve heard that chopping them down to a stump but leaving the stump will also recover in spring, but haven’t tested it myself).
Some alternate takes. As usual, everything will eventually work, just a question of how fast and how you feel like playing.
Let’s play Global Thermonuclear War.
DIR CAKE.EXE
There are some vague approximations, at least. My Time at Portia (for people who like crafting way too much), Coral Island (but at last count it was still an obvious beta).
Coral Island (among several others) also suffers from “a bunch of these NPCs are hard to tell apart at gameplay speed”. Sure, with SDV you still have to learn where places and people are, but you can pretty much figure out the surface personality of (say) Alex or Sebastian or Elliott or Haley or Emily or Abigail the moment you see them.
“I think I saw it down there, lemme take another look.”
Noodling around on a C64 and its ilk was the start of my career as a software dev.
I was thankful when the machine code entry program included checksums.
Content mods are fun, but also a lot to keep up with, esp if combined. I still have a few saves on the Switch that I go back to occasionally, my eventual goal is to 100% each farm map there.
Could add some icons (location, sun/rain, rough time of day) with a legend in the winter column.
SVE lets them fire Lewis.