Neotecha (She/her)

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  • 44 Comments
Joined 1 year ago
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Cake day: June 12th, 2023

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  • Neovim is a rewrite of the vim project. From a high level (or from the perspective of a beginner to both), there’s not much difference between the two. That is, basic usage will be the same regardless of which ones you choose. Like, the model philosophy and default key bindings are basically identical.

    You start seeing major differences with more advanced usage and under the hood.

    • Neovim is built to support async processing, while Vim is entirely synchronous

    • Neovim offers native Language Server support while Vim requires plugins to do so. (Language Server Protocol is part of what makes VSCode so powerful)

    • Vim plugins are written with a custom script called “vimscript” while Neovim plugins are written in Lua but also supports vimscript.

    There are more differences, but this should cover the basic differences. I haven’t used neovim in an age, so I’m up for any corrections if anyone has any













  • Currently in Florida, don’t have immediate plans to move. My mother-in-law is recently widowed, so we want to stay close.

    I’m trans, but I also live with a lot of personal privilege (well paying job with non-state insurance, white, married, liberal city, no kids, haven’t faced direct discrimination). The particular set of laws that Florida has passed are limited in how they affect me.

    That’s not to say i don’t care – I’m actually livid with my state government. Many of my trans/queer friends have rightly left the state already, but I personally can stay around for longer to push back as I can

    I’ve spoken to my brother in Illinois, and if worse comes to worse, i have somewhere I can go if Florida becomes unlivable


  • I deleted most of my comment because what i had written was basically nonsense.

    The main point that i was going for is that “action adventure” isn’t a useless category, since it’s a hybrid of two separate genres.

    You can have non-action adventure games. Something like A Short Hike comes to mind. It didn’t need to turn/text based explicitly, but that’s common.

    You can also have action non-adventure games. You mentioned pong, but this could be anything that requires real time responses and control. Beat-em-ups are common.

    Action-Adventures are hybrids of the two: real time inputs with discovery elements


  • Action games and adventure games used to be two separate genres, but their similarities caused people writing magazine articles to group them together, under a single term “action-adventure” but they were often grouped together. You can think of it as “either or”, rather than some weird neologism

    [Edit: i can’t back up the statement that they were merge by magazine writers, that’s just where i first saw them merged]