worlds_okayest_mech_pilot [he/him]

  • 5 Posts
  • 56 Comments
Joined 10 months ago
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Cake day: September 5th, 2023

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  • I agree with the sentiment (despite my quoted comment lol) that emotional reactions don’t always need to be comfortable in games, just consensual on the player’s part. Especially when portraying evil actions in an RPG.

    My issue here is that there are zero real options to complete this quest other than engaging in chattel slavery. Hell, even killing the slaver and the ashkhan afterward still gives you a message that you shouldn’t have killed them, which breaks the immersion and the satisfaction. Like, the game complains even if you do the quest and kill them later, which feels to me like the writers/programmers didn’t even think that players would want some kind of justice or anything. Devoid of the context, it just seems incomplete or rushed.