Oh hi. I’m not a mod or anything but felt the urge to try and post a daily chat thread. Game development can sometimes be a battle behind the scenes. I’ve been banging my head against a bug with a 3rd party library all week. Sometimes you need a fresh approach and today I came at it again from another angle. Turns out a DLL was being unloaded because of an API change, so the fix was to add a const & to stop my reference being deleted and the DLL unloading. 6 extra characters and it all works again! TODAY I FEEL INVINCIBLE!

Have you had any gamedev wins this Wednesday? Big or small, there is nothing like a win halfway through the week.

  • rubikcuberOP
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    11 months ago

    Nice. I haven’t done AI in a while. Some bot work in an FPS a few years back for a client, although they used a 3rd party middleware, IIRC… it’s all a bit hazy. I see from your other post that you’re using Godot - I need to check that out. I never have enough time to do much personal dev work, but when I do I generally use Unity. I find it so bloaty and a bit unreliable though. Godot looks very interesting.

    • TeaHands@lemmy.worldM
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      11 months ago

      Yeah I learned on Unity and still prefer a lot of things about it, but it’s just so incredibly slow these days. They’ve both got pros and cons and if they worked equally well I’d probably chop and change between engines depending on the project. But having to wait for so long after you do literally anything in Unity for it to finish reloading whatever the hell it is it reloads…ugh, I couldn’t take it anymore.

      Godot has been quite the learning curve but luckily gamedev Mastodon is very helpful for specific questions!