So, I’m trying to print some older models from thingiverse and I have discovered that basically all the files I want to print have glaring flaws in them.

Internal free floating structures, connector pieces and holes that are the exact same size… So on and so forth…

Do I need to learn a software like CAD or Blender to fix these? I seem to be able to do some basic stuff in Orca Slicer but it honestly seems like as much of a pain to modify the parts there as it would be to use a real software.

Is there one that’s easier? I think I messed around with SketchUp once upon a time.

I am worried this feels like opening a can of worms just so that I can make a thing that already exists in a dozen forms better.

  • HumanPenguin
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    1 month ago

    I find knoowingbthe basics helps.

    I use blender. Its not perfect for 3d modeling. But I knew it a little to start. Also easy to set up on linux.

    But honeatly learning its scale odds. (Defaults 1m to mm) boolean modifiers and 3d print tools. (Allow testing for real world models and extra faces.)

    Really is all i need to modify stls and make my own sruff.