Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 1 month ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square85fedilinkarrow-up1397arrow-down14file-textcross-posted to: games@sh.itjust.worksgaming@lemmy.worldpcgaming@lemmy.ca
arrow-up1393arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 1 month agomessage-square85fedilinkfile-textcross-posted to: games@sh.itjust.worksgaming@lemmy.worldpcgaming@lemmy.ca
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up11arrow-down2·1 month agoLinear, set-piece story-telling.
minus-squareViper_NZ@lemmy.nzlinkfedilinkEnglisharrow-up2·1 month agoIt sure wasn’t rapid smaller releases
What did Episode 1 and 2 push forward?
Linear, set-piece story-telling.
It sure wasn’t rapid smaller releases
HL1 already did that