Agent Karyo@lemmy.world to Games@lemmy.worldEnglish · 15 hours ago'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square55fedilinkarrow-up1259arrow-down11file-textcross-posted to: pcgaming@lemmy.cagaming@lemmy.world
arrow-up1258arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comAgent Karyo@lemmy.world to Games@lemmy.worldEnglish · 15 hours agomessage-square55fedilinkfile-textcross-posted to: pcgaming@lemmy.cagaming@lemmy.world
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up2arrow-down1·1 hour agoLinear, set-piece story-telling.
What did Episode 1 and 2 push forward?
Linear, set-piece story-telling.