Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

  • Blake [he/him]
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Those games are quite well matched with cloud streaming. An example of a game which isn’t suitable for cloud gaming would be competitive FPS games such as rainbow 6 siege, where the additional delay imposed by connection between the player and the game can be quite a significant disadvantage. The only way that this would be low enough to become acceptable would be if you live close enough to the host device that the latency is very low, or or the host device is very close to the game server itself.

    • kambusha@feddit.ch
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      I had Stadia too and played a lot of Destiny 2. I must say that I was highly impressed by the low latency. I literally couldn’t notice that I wasn’t playing locally, unless my internet went down.

      Only when I took Stadia with me to a random airbnb did I start noticing any type of latency, and then we just played Mortal Kombat or other fighting games where you can just mash the buttons.