@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 6 months agoDev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finishwww.gamesradar.comexternal-linkmessage-square147fedilinkarrow-up1788arrow-down133
arrow-up1755arrow-down1external-linkDev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finishwww.gamesradar.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 6 months agomessage-square147fedilink
minus-squareHossenfefferlinkEnglish16•6 months agoI think it’s because it was designed to be able to handle hundreds of persistent objects in a scene as a priority over graphical performance. That’s why Bethesda games have so much collectable junk - because they can.
I think it’s because it was designed to be able to handle hundreds of persistent objects in a scene as a priority over graphical performance. That’s why Bethesda games have so much collectable junk - because they can.