That’s got phong shading for a start. Was pretty advanced for a PS1 game. Before that each poly had it’s own normals, so everything looked blockier. Think Tekken 3 vs Tekken 2.
It’s castlevania 64, on the N64. Not a ps1 game at all. The N64 was a lot more powerful than the PS1, it was just held back by the cartridge limiting texture sizes.
Maybe it’s not phong. Possibly gouraud? My memory is getting hazy since it’s like 25 years since any of this was current and actually spoken about in those terms.
That’s got phong shading for a start. Was pretty advanced for a PS1 game. Before that each poly had it’s own normals, so everything looked blockier. Think Tekken 3 vs Tekken 2.
What game is this? I didn’t know that PS1 could do phong
It’s castlevania 64, on the N64. Not a ps1 game at all. The N64 was a lot more powerful than the PS1, it was just held back by the cartridge limiting texture sizes.
The N64 was the peak of gaming hardware and will never be beaten.
Maybe it’s not phong. Possibly gouraud? My memory is getting hazy since it’s like 25 years since any of this was current and actually spoken about in those terms.