nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 months ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up1233arrow-down12cross-posted to: pcgaming@lemmy.ca
arrow-up1231arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 months agomessage-square35fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareBlackmistlinkfedilinkEnglisharrow-up13·7 months agoWhen I was a kid I wanted to be game dev. Back then a game with three separate people for the coding, graphics and music was considered a big release. Glad I didn’t get into that tbh, because it sounds shit these days.
minus-squareThrowawayOnLemmy@lemmy.worldlinkfedilinkEnglisharrow-up4·7 months agoI think it could still be fun if you’re a small development team and not tied to one of the big companies.
When I was a kid I wanted to be game dev. Back then a game with three separate people for the coding, graphics and music was considered a big release.
Glad I didn’t get into that tbh, because it sounds shit these days.
I think it could still be fun if you’re a small development team and not tied to one of the big companies.