• Hossenfeffer
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    8 months ago

    Also, Bethesda cities have hundreds of lootable objects, something most other game engines couldn’t handle. As sushibowl says it’s different tradeoffs.

    I guess they could have designed the major settlements with decorative but unreachable districts surrounding the playable core to give the illusion of size but - oddly for a game with so many loading screens - they chose to have it possible to just walk out of the gate instead.