for me it’s RE4, but this question came to me as I was demolishing a backpack battles run last night (pyromancer OP)

    • fanbois [he/him]@hexbear.net
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      3 months ago

      Tying carry weight to your strength stat is just wild. Oh you’re a caster? Good luck carrying that ebony cuirass out of here.

      Then again, it is morrowind, so you can just cast Feather on yourself to carry more stuff OR even cast Burden on the enemy and suddenly they are overencumberd. Or drink strength potions. Or just fly. Or make a stupid amount of money in various ways, making loot kind of neglectable.

    • SSJ2Marx@hexbear.net
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      3 months ago

      Don’t forget how you have to pick up everything on top of the ruby before you can pick up the ruby!

  • Teekeeus [comrade/them]@hexbear.net
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    3 months ago

    Great game: Minecraft (Inevitably end up with an inventory full of cobble at the end of each mining trip. Mods like AE2 with remotely accessed storage solutions save the day.)

    Shit game: pokemon legends arceus (the inventory is too small and upgrade costs are too high, one of the many things wrong with that wretched turd of a game)

    • Thordros [he/him, comrade/them]@hexbear.net
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      3 months ago

      pokemon legends arceus… that wretched turd of a game

      That game is a fucking travesty, because the core gameplay loop is incredible. You get to fill out a pokédex with… actual pokémon facts! Like observing them performing their signature moves!

      And it has Playstation 2 texture quality. And calling the inventory and crafting mechanics dog-brained would be an insult to dogs.

      • Teekeeus [comrade/them]@hexbear.net
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        3 months ago

        the core gameplay loop is incredible

        I thought it was acceptable at the start but then it rapidly became a grindy, unfun and dull slogfest for me. I’m glad that you could find enjoyment in it, though it’s not my cup of tea at all (I’d rather eat my shoes than play legends again lol)

        • SSJ2Marx@hexbear.net
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          3 months ago

          I feel like a lone defender in a medieval fort here, but I loved Arcaeus and it’s my favorite Pokemon title since the Colosseum games. Pokemon needs more games that take the usual Pokemon game loop and do different things with it.

          • Teekeeus [comrade/them]@hexbear.net
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            3 months ago

            Pokemon needs more games that take the usual Pokemon game loop and do different things with it

            Agreed, we just have different opinions on whether legends succeeded in doing this well or not.

            Hot take but I believe that scarlet/violet and let’s go games did do different things and did them well (though scarlet/violet clearly needed more development time).

            Nobody knows what legends-za will be like but it’s a possibility that the game will fix legends arceus’s problems.

  • culpritus [any]@hexbear.net
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    3 months ago

    System Shock or any games where you have to play inventory Tetris. It’s surprising how common that was in games for a long while.

    • SUPAVILLAIN@lemmygrad.ml
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      3 months ago

      Honestly I kinda miss inventory tetris in genres where scarcity makes sense. Like, I’d never accept it in Minecraft; but games like Resident Evil? Absolutely. You could probably cut down heavily on the action heroism vibe by massively cutting down how many weapons and how much ammo you can carry at any given time across horror gaming, but nobody wants to do that because everyone in the horror sphere’s chasing COD player money and COD players can’t handle not being armed to the teeth in any function or facility.

      I fucking hate what Resident Evil has done to horror

  • Anderenortsfalsch@discuss.tchncs.de
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    3 months ago

    I think it was Torchlight 1 or two that had this cute animal companion you could send away to sell your stuff when in a dungeon? I want that in every game. Selling wasn’t instant, you still had to click on items to sell and wait for the animal to come back, but it was such a nice, well thought out feature.