• UnderpantsWeevil@lemmy.world
    link
    fedilink
    arrow-up
    25
    arrow-down
    1
    ·
    7 months ago

    I think it’s given us a big wave of “Return to pixelated tradition” style games. When you see 16-bit sprites in the teaser, you can feel reasonably confident your computer will run it.

    • manicdave
      link
      fedilink
      arrow-up
      29
      ·
      7 months ago

      I don’t mind if indie devs try something experimental that melts your computer. Like beamNG needs a decent computer but the target audience kinda knows about that sort of stuff.

      The problem is with games like cities skylines 2. Most people buying that game probably don’t even know how much RAM they have, it shouldn’t be unplayable on a mid range PC.

    • Joe Cool@lemmy.ml
      link
      fedilink
      arrow-up
      7
      ·
      7 months ago

      Unless they use Unreal Engine and don’t know what they are doing. It can be pixely and run like ass.

      Octopath Traveler was the last UE based game that really ran well that I can remember.

      • UnderpantsWeevil@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        7 months ago

        Was that game any good? The mobile version had a Gacha mechanic that scared me off, but it otherwise looked like a really smooth SNES style JRPG.

        • Joe Cool@lemmy.ml
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          7 months ago

          I liked it. It’s not particularly hard or deep but the mechanics are nice, battles and encounters don’t overstay their welcome. The interwoven story was done quite nicely. I played it on PC. It runs great on Proton and Windows 7.

          I haven’t played the second one, but reviews consider it an improvement. Now that they removed Denuvo I might get it.