• lustyargonian@lemm.ee
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    5 months ago

    SteamDeck, emulate everything.*

    • Proton technically isn’t emulation, but it’s pretty crazy that the device basically doesn’t have anything natively built for it, everything is translated emulated. It took that much effort to break Microsoft’s PC gaming monopoly.
    • chunkystyles@sopuli.xyz
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      4 months ago

      The Deck is what have me the confidence to move to Linux on desktop. I wouldn’t have switched if not for Valve.

    • RachelRodent@lemmy.dbzer0.com
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      4 months ago

      translation is kind of native though. It is almost like porting a winfows app to linux in real time, on the fly. It is pretty cool

        • FreeLikeGNU@lemmy.world
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          4 months ago

          Sadly that’s mostly true, but that may have more to do with devs lack of experience with Linux in general. Often they would have to outsource the port to Aspyr or another team.

    • Persi@lemm.ee
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      4 months ago

      Regardless of what the website says, waydroid isn’t an emulator by any meaningful definition.

      It’s a container that runs on top of your regular linux kernel (with some very cool desktop integration features), java/kotlin applications run as natively as they’d run on your phone.

      • chunkystyles@sopuli.xyz
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        4 months ago

        That’s interesting. I didn’t know that. I tried working with Waydroid once on Bazzite on an older desktop of mine and didn’t get terribly far with it.

  • lorty@lemmy.ml
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    5 months ago

    Guess they want to make it easy for mobile devs to launch their games on steam. Not sure if there’s a market for it though.

  • 🔍🦘🛎@lemmy.world
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    5 months ago

    No idea why it’s difficult to run android on PC in the first place. Windows 11 can do it, but I’m clinging to 10 until it’s gone.

      • IronKrill@lemmy.ca
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        4 months ago

        Still pisses me off, this was one of the reasons I updated and they half-assed the implemenation then said they’re killing it because no one is using it… no shit no one is using it, you hid it it behind the Amazon App (that no one uses) in the MS Store (that no one uses) and layers of docs for sideloading.

        • ms.lane@lemmy.world
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          4 months ago

          It’s been around in one form or another since the Windows Phone 10 days, it was a weird beta that would sometimes work and required a lot of faffing about.

      • SatyrSack@lemmy.one
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        5 months ago

        It is still surprisingly far from straightforward to get it working

        EDIT: I mean Android on Linux is difficult. Not Linux itself.

        • CileTheSane@lemmy.ca
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          5 months ago

          Fair enough. I’m just fulfilling Lemmy’s contractual obligation to mention Linux any time someone doesn’t want to “upgrade” to Windows 11.

          • xavier666@lemm.ee
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            4 months ago

            Linus pays me $100 a month for spamming Linux. You also get payed, right?

        • TheGalacticVoid@lemm.ee
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          4 months ago

          “Hey instead of complaining about a few minor annoyances on Windows, why not just switch to Linux?”

          Like I have many uses for Linux and appreciate it, but the amount of suggestions that I see telling someone that Linux is the fix is way too many

          The point here is that MS made a pretty killer feature that was easy to set up, and it failed because nobody used it.

          • FreeLikeGNU@lemmy.world
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            4 months ago

            In the end you are still at the mercy of their shareholders and their core mission of EEE over end-user empowerment. Every thing they build is designed with lock-in and obfuscation to protect themselves.

  • FreeLikeGNU@lemmy.world
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    5 months ago

    Hmm something about this has me fantasizing about a phone sized deck. But considering Valves development of VR and this development, I think they are going to tap into the android based VR dev pool for porting titles to an official Android on Steam platform.

    • ExperiencedWinter@lemmy.world
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      4 months ago

      Valve makes infinitely more money off of store fees selling other people’s games. Why would they want to make a fraction developing a single game when they can go after Android’s 30% cut?

      • kingthrillgore@lemmy.ml
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        4 months ago

        …So they have no issue burning a few million on HL3 knowing its a sunk cost to maybe keep some of the talent that has been leaving the company?

        • sheogorath@lemmy.world
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          4 months ago

          The thing is, Valve works mostly as a collective with mostly flat structure. So there can’t be a higher up ordering people around to make HL3. The whole team needs to believe in it.

    • PieMePlenty@lemmy.world
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      5 months ago

      More like the other way round.

      You can stream steam games to your phone with steam link thought.

          • xavier666@lemm.ee
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            4 months ago

            While I welcome Android games on Steam, a part of me is repulsed by how Android game devs treat their customers; in-game ads, horrendous amount of mtx, p2w. Not saying that Steam games don’t suffer mtx but it’s way lesser.

            Anyway, let’s see how it goes.

            • pathief@lemmy.world
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              4 months ago

              The main problem is the amount of REALLY bad games. It’s very hard to find decent games, most of them are intentionally unplayable garbage.

              • xavier666@lemm.ee
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                4 months ago

                We need a dedicated Green Light with Dev guidelines for Android games. Or at least a separate store section for them. I really don’t want to get flooded by low-effort mobile games.

        • bitwaba@lemmy.world
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          5 months ago

          Yeah. Stream your android games from your phone to your steam deck so you can stream them to your phone!

    • smeg
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      5 months ago

      You can sort of do that with Winlator, but it’s pretty early tech!