• Ataraxia@lemmy.world
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    1 year ago

    Only once you convince it it’s actually a ghost and it can go wherever it wants but then you risk a haunting.

    • BeardedGingerWonder
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      1 year ago

      Don’t be silly, basically you can get off the horsey and go around the obstacle, but the this doesn’t work for eg a pawn cause what are you going to do, split in two?

      • lugal@sopuli.xyz
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        1 year ago

        While is this technically possible, it takes too much time (about 2-3 turns depending on the size and fitness of the horsey).

        That’s what they don’t tell you. “Horseys can jump, the Germans call them The Jumper.” Yes, but at what cost?