I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn’t approve of, and it is simply impossible to reach the fundraising goal in any way that isn’t at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That’s right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn’t it? :zizek:

  • BreadpilledChadwife [they/them]@hexbear.net
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    3 years ago
    The Last of Us 2

    Neil Druckmann was raised in Israel and has stated that the game’s “cycle of violence” theme is modeled after his understanding of the Israel-Palestine conflict. The game both-sides the conflict between the main factions, making you switch perspectives between the two main characters repeatedly.

    The ending of that game for me was a drudge. I was invested so I kept playing, but emotionally I just wanted it to be over and I had a feeling very similar to watching someone self destruct their life and knowing you can’t stop them. I felt pity and sadness and frustration. Apparently that was not the intended effect:

    “I landed on this emotional idea of, can we, over the course of the game, make you feel this intense hate that is universal in the same way that unconditional love is universal?” Druckmann told the Post. “This hate that people feel has the same kind of universality. You hate someone so much that you want them to suffer in the way they’ve made someone you love suffer.”

    As Emanuel Mailberg puts it:

    I suspect that some players, if they consciously clock the parallels at all, will think The Last of Us Part II is taking a balanced and fair perspective on that conflict, humanizing and exposing flaws in both sides of its in-game analogues. But as someone who grew up in Israel, I recognized a familiar, firmly Israeli way of seeing and explaining the conflict which tries to appear evenhanded and even enlightened, but in practice marginalizes Palestinian experience in a manner that perpetuates a horrific status quo.

  • Blinkoblanko [he/him,they/them]@hexbear.net
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    3 years ago

    Been thinking a lot about the ideology of Chess recently. The game goes back to ancient India and was designed to teach young men about army tactics. So in a way it was a bit like how COD prepares young men to join the military.

    It changed into it’s modern form in Spain, where it traveled with Islam and was adopted by the spanish. I believe the original pieces represented infantry (pawns), cavalry, chariots(bishops) and elephants (rooks). The “queen” was then male and considered the “advisor” and moved like the king. Just as Isabela became the most powerful queen in the last 500 years of Europe, the advisor was changed to queen and the became the most powerful piece. Pawns also got their ability to become queens, which, being called “promotion” may be a reference to the original role as “advisor” but may also reflect a king’s ability to marry anyone and therefore make them a powerful queen. It was also during this time that the diagonal piece was named the “bishop,” representing the power of the church and flanking the monarchy, closer even than the knights to the king and queen.

    This is all to be expected, I guess. What I find insidious about the game is simply the “black vs. white” color scheme. Could it have been lost on the Spanish that their skin color was lighter than the Muslims they fought? Is it lost on modern players that the white pieces are superior to the black (white has the advantage of going first and therefore is more likely to win)?

    Another subtly insidious aspect is the widespread understanding that the computer knows better than humans. People who are good at chess are thought of as smart, therefore, even smarter is an AI that can beat the best players. Because the rules of chess are simple and the goal of checkmate is concrete the AI has an exact purpose and can be trusted to seek that purpose. The AI is therefore “always right.” This might produce in players a habit of deferring to computer generated models, forgetting that in real life the purpose and limits of a computer program can vary wildly and are set by it’s creator

    • Alaskaball [comrade/them]@hexbear.net
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      3 years ago

      This is all to be expected, I guess. What I find insidious about the game is simply the “black vs. white” color scheme. Could it have been lost on the Spanish that their skin color was lighter than the Muslims they fought? Is it lost on modern players that the white pieces are superior to the black (white has the advantage of going first and therefore is more likely to win)?

      Careful with applying modern American interpretations of race to medieval Spanish history. Ain’t very historical materialist.

      It’d be a good research topic though.

  • SorosFootSoldier [he/him, they/them]@hexbear.net
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    3 years ago

    Oh I mean easily what springs right to mind is Call Of Duty. I mean the games are literally made in cooperation with the department of defense and are drunk off the american exceptionalism with real might makes right fashy undertones. I find almost directly responsible for the hero worship we have for special forces in the USA, as most of these games have you working as a spec ops goon.

  • aaaaaaadjsf [he/him, comrade/them]@hexbear.net
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    3 years ago

    The entire battlefield 4 campaign is you helping the guy who tried to do a colour revolution in China lmao. Like that’s the plot, trying to free the guy. Which results in war with China ofc. Also you take in a boat of refugees from Shanghai of all places onto your aircraft carrier, those poor people probably had a much better standard of living over there than they’ll ever have in the USA.

    Bonus points for Call of Duty black ops II, where you help the Taliban to fight against Russia, and help the apartheid supported UNITA forces to fight the MPLA. You literally fight for the Taliban and apartheid South Africa proxy forces.

  • axont [she/her, comrade/them]@hexbear.net
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    3 years ago

    I’m surprised no one here has mentioned Assassin’s Creed yet. All conflict in history stems from two competing ideological sects of callous murderers who wanton manipulate populations into doing their bidding and for some reason one side in this conflict is supposed to be the moral superior of the other. Also some of the supplemental material is batshit and basically just a way for the devs to denote certain historical figures as good or bad depending on what organization they belonged to. All other conflicts are secondary to the overarching philosophical differences of two sects competing for magical thingies.

    At the same time those games have probably the most sympathetic portrayal of Marx in a western piece of fiction, so there’s that.

    • axont [she/her, comrade/them]@hexbear.net
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      3 years ago

      The Bioshock series in general is full of ideology that gestures in directions but never quite gets there. Bioshock 2 is probably the worst culprit because it was made by the B-team and they seemed to just want to flip around the story from the first one to get a product out. The first game was laser pointed at how much of a dipshit Ayn Rand was and it’s probably the most coherent one. 2 is somehow aimed at criticizing both socialism and that particular kind of John Stuart Mill utopian liberalism and it just falls apart. Utopia is when nobody has free will except there’s a dictator lady over the radio who tells you what to do.

        • axont [she/her, comrade/them]@hexbear.net
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          3 years ago

          i’m not sure what you mean, since the libertarians betray every single one of their principles the second anything goes wrong. Andrew Ryan even nationalizes Fontaine Futuristics once he starts getting pulverized in the market. The hypocrisy goes even further to the point the libertarians create a person who has no individual will of his own, then goes even further by using pheromones to control people against their will. All of this despite Andrew Ryan’s constant talk about the great chain and glorious free individual and blah blah. I’m pretty sure the devs are libs, but they at least had a keen sense that libertarian policies are effectively indistinct from wacky fascist dictatorship.

  • mr_world [they/them]@hexbear.net
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    3 years ago

    Bioshock Infinite.

    The city of Columbia was built as a haven for the ruling class of 1800s America. Complete with a white underclass and, of course, slaves. It was built by a scientist who discovered a new technology and was to serve as a floating World’s Fair showing the world how great and advanced America is. Pretty okay premise if done right. Many opportunities to talk about real history and draw comparisons to today. The city is politically divided among several factions, which isn’t a fleshed out mechanic in the game due to development issues. But you have a cult that worships John Wilkes Booth and hates Lincoln for ending slavery. You have people who are hyper religious and treat the Founders as religious prophets. You have normal upper middle-class people who are tuned out to the politics. You also have the revolutionary group Vox Populi who are trying to overthrow Columbia’s government and install actual democracy. Again, some great ideas in there for good stories based in real history. But then somewhere towards the end of the game it makes the Vox Populi just as bad as the imperialist, racists, sexists, zealots. When you start the game there is a couple being physically abused for miscegenation, in front of a cheering crowd. Yet the black lady trying to stop it is bad because her and other workers killed some cops and are pushing the middle class white people out of the city. It’s total “both extremes are really the same” kind of thing. And to make the revolutionary leader bad they write her to kill a baby or something? It’s been a while I can’t remember if she tries to kill Elizabeth or just Comstock. She was also going to use Columbia’s weapons and invade NYC to liberate people on land too. But that’s bad because NYC in the late 1800s/early 1900s was good.

    Some people might bring up the development troubles as a reason the story got so simplified into horseshoe theory. But there are early gameplay videos from before the troubles started that show Vox Populi implying they want to sexually assault Elizabeth. So they meant for them to be bad from the beginning. The only real thing that was different was that Comstock was supposed to me more nuanced. So the people’s revolution of communists were pretty much always a political cartoon and they had to jam the right wing factions into one guy. Instead of getting the subtleties of “cleanse all the immigrants” from many different factions, we get it from one guy. Thanks 2k/Irrational.

    Ken Levine is a fucking hack and always has been. Keep him away from games.

  • ssjmarx [he/him]@hexbear.net
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    3 years ago

    I love the Wargame series, and its sister series Steel Division manages to avoid a lot of the most common myths about the Soviet Union circa World War II, but god damn does Eugen Systems have serious brain worms.

    Here are the campaigns in Wargame: Red Dragon:

    • The South Korean dictatorship opens fire on a student protest, sparking a massive wave of unrest. This prompts North Korea to invade, and you play as the Americans who push back the Northerners and defend the dictatorship that was literally just massacring college students.
    • The Soviet Union invades China in response to China attacking Vietnam. You play as China, and lead a counterattack that captures Vladivostok, successfully defending the Khmer Rouge.
    • The time has come for Hong Kong to be handed over to China, but after Den Xiaoping makes a somewhat flippant remark to Margeret Thatcher, she decides that she doesn’t want to give up Hong Kong after all. You play as the Br*ts and fight to maintain control of your colonial holdings.
    • The Soviet Union of 1984 grows paranoid about an impending American/Japanese attack to take some disputed islands, and launches a preemptive invasion of mainland Japan.
    • The CPSU successfully coups Gorbachev right before he dissolves the Soviet Union. Despite the Soviet Union barely hanging on after the defection of several Eastern European republics, North Korea decides that this is the perfect chance for reunification, and kicks off the Second Korean War.

    Earlier games in the series posited a Soviet invasion of Germany across the Fulda Gap. It’s like someone made a list of every single thing that the Cold Warriors were wrong about and made fanfiction of them actually being right.

  • SoyViking [he/him]@hexbear.net
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    3 years ago

    What would an ideologically good game look like?

    • Guerilla: First person shooter where you play as a guerilla army against imperialists. Campaigns could include playing as the Viet Cong, Yugoslav partisans or in the Cuban Revolution.
    • Organizer: Tycoon-style game where you play as a union organizer. You start out in a chuddy workplace where everyone is drenched in false consciousness. You start out by winning small victories, organizing and eventually unionizing. The game doesn’t stop there though, the struggle to organize continues until the entire capitalist system has been dismantled.
    • City planner: City builder game from a working class perspective where you have to build a livable and sustainable city. The game will penalise car-centric infrastructure and single family homes for anything above village size. The options for transit infrastructure are detailed and offers many different options.
    • Great Patriotic War: It’s WWII. You kill Nazis for the Soviets.
    • Bolchevik: RPG set during the Russian revolution and civil war.
    • ssjmarx [he/him]@hexbear.net
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      3 years ago

      City planner: City builder game from a working class perspective where you have to build a livable and sustainable city. The game will penalise car-centric infrastructure and single family homes for anything above village size. The options for transit infrastructure are detailed and offers many different options.

      You just described Workers and Resources: Soviet Republic.

    • CheGueBeara [he/him]@hexbear.net
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      3 years ago

      I like the idea of a city planning game that rewards a higher floor on material conditions in its entire supply chain, free time, and environmental sustainability, then watch various forms of socialism naturally become the only way to win.

    • Owl [he/him]@hexbear.net
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      3 years ago

      Reverse Factorio. The world is covered in a giant machine. Tear bits of it off to make flower pots, raise the few plants that can grow in this polluted environment, build up an ecosystem.

  • Zuzak [fae/faer, she/her]@hexbear.net
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    3 years ago

    XCOM: Chimera Squad. 👏 More 👏 xeno 👏 SWAT 👏 teams 👏

    All problems can be solved by kicking in the door guns blazing. Don’t have any evidence? Don’t worry, if you bust in and kill everyone, maybe you’ll find some!

    • RamrodBaguette [comrade/them, he/him]@hexbear.net
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      3 years ago

      We’ve fought long and bitterly against our subjugation. Now that humanity has access to literal space-age technology, we can grow as a united civilization to great heights!

      Wait, it’s just the same as before but with aliens? Okay then…

    • MalarchoBidenism [he/him]@hexbear.net
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      3 years ago

      Rise of Nations lets you pick between “consensus” (Republic, Democracy and Capitalism :agony:) and “totalitarian” (Despotism, Monarchy and Socialism) governments, which give you different bonuses. This is how the game describes both:

      “Consensus governments are dedicated to the economical and scientific development of a nation. Their Patriots offer production and defense bonuses and provide healing to nearby units and buildings.”

      “Totalitarian governments are devoted to military development and warfare, benefiting nations fielding lots of units and often waging wars. Their Patriots are oriented to offensive warfare and always give the benefits of a Supply Wagon (eliminate attrition and provide supply for artillery units).”