I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn’t approve of, and it is simply impossible to reach the fundraising goal in any way that isn’t at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That’s right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn’t it? :zizek:
I’m surprised no one here has mentioned Assassin’s Creed yet. All conflict in history stems from two competing ideological sects of callous murderers who wanton manipulate populations into doing their bidding and for some reason one side in this conflict is supposed to be the moral superior of the other. Also some of the supplemental material is batshit and basically just a way for the devs to denote certain historical figures as good or bad depending on what organization they belonged to. All other conflicts are secondary to the overarching philosophical differences of two sects competing for magical thingies.
At the same time those games have probably the most sympathetic portrayal of Marx in a western piece of fiction, so there’s that.
they made marx a lib which is argubly worse
Yeah, they made him a weird pacifist utopian who was against revolution
Tbf I think he was criticizing propaganda of the deed anarchists, it’s a big factor in the split of the first internationale.
Right, a lib.
…no, banishing anarchists from the first internationale didn’t make him a lib
Intensely lib, in a manner that has not been successfully conveyed until Ubisoft got their hands on him.
You guys really haven’t read a lot of Marx’s correspondences, have you?