Just tracking trended data in general would be sufficient to defeat a LARGE number of common cheats. One of the very few use cases “AI” might actually work for in a positive way. But that puts the burden on the developers and server hosters, and it’s much easier to just burden the players directly instead.
Just tracking trended data in general would be sufficient to defeat a LARGE number of common cheats. One of the very few use cases “AI” might actually work for in a positive way. But that puts the burden on the developers and server hosters, and it’s much easier to just burden the players directly instead.
I’m fairly confident that developers already do this. When the “ban hammer” comes down it is probably after analysing data trends for players.
Yeah, they don’t ban immediately. They collate a huge amount of data and then do it in waves.
That way cheaters know what software got them banned, but not the exact behaviour that gave it away.
do you expect them to use data to fix their problems?