It’s a Bethesda RPG in space. If you’re looking for No Man’s Sky, it isn’t that. If you’re looking for Elite Dangerous, it isn’t that. But it is a BSG RPG, just like I’ve been playing since Morrowind, and it really scratches that itch. I like the characters I’ve met, I’ve enjoyed exploring, and I’m starting to get into the lore and history. The weapons feel great and the gunplay is good. I tried the ship building and was pleased with how smooth a process that is.

I’ve seen a few graphical glitches, but this really is the least buggy-at-launch BSG RPG I’ve played. It’s definitely made for a controller, but that’s fine, that’s how I prefer to play these days.

  • OscarRobin@lemmy.world
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    1 year ago

    It feels like Morrowind in space - with basically the same technical limitations - except exceedingly tedious and boring to me.

    • ColdSilenceAtrophies
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      1 year ago

      My issue with it is that it really doesn’t feel like morrowind in space to me. Morrowind had some interesting environments, and most places you found had some environmental storytelling going on. I loved morrowind because exploring felt interesting (but combat was bad)

      Here I’m finding the environments uninteresting, with a few exceptions there seems to be little in the way of environmental storytelling and exploration doesn’t seem that compelling. I’m enjoying the combat more than the exploration, which is unexpected for a Bethesda game. It feels like they’ve gone for quantity over quality with environments, and things are so far apart in fairly uninteresting planets that I feel like it’s just a bit of a chore.

      Maybe I’ve just been unlucky with the world’s I’ve explored, and I’m enjoying it enough to keep playing a bit more in the hope it improves, but so far, it’s not what I was hoping for.

    • GentlemanLoser@ttrpg.network
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      1 year ago

      This is what I was scared of. They are just repackaging the same game over and over. Oblivion, Fallout 3 & 4, Skyrim… It’s a joke.

      I’m sure the caves in Oblivion that became the caves in Fallout are also the same caves in Starfield. Even if the game didn’t have planets they’d have put these caves in the game.

      • OscarRobin@lemmy.world
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        1 year ago

        Yep and each time Todd pushes them for even greater breadth at the sacrifice of depth. For example, stealth feels genuinely impossible and pointless in Starfield. I couldn’t even stealth into the first room they present to you for that very purpose because every enemy instantly knew I was there. It’s now just a shooty game with a bunch of loading screens and often ugly graphics with terrible performance.