i have (basically) no dnd and i didn’t find the experience very overwhelming. respeccing was a very important mechanic for me as i got to rebuild the character once i understood the class/game better. that being said, i wish the tool tips were a little more fleshed out: spell x has a chance of doing y but never tells me what y even does (or if it does, then they didn’t make it idiot proof)
I broke my own haste concentration at least twice a play session and I’ve been DMing 5e for 6 years at this point. Would have saved me a few wipes on tactician
It can certainly be frustrating. Was struggling on Murkyl last night and had Wall of Flame up to try and get some Damage over time going, and immediately cast… something else, i don’t remember off the top of my head and canceled flame wall. i was pretty upset. still barely pulled it out though.
You have to concentrate on haste now? Back in 3.0-3.5 you cast it and it just worked. Still didn’t allow you to cast two spells, so it seemed pretty useless to most of my characters. Throw it on the dual-vorpal-katana-wielding fighter, and watch her just abuse TF out of Great Cleave.
Yep, most buffs require concentration now. There are a couple exceptions but they’re mostly the weaker buffs like longstrider. In tabletop 5e haste also doesn’t let you cast two spells, , it’s either an extra dash, disengage, hide, or a single weapon attack (no multiattack). Much much stronger in BG3.
If you’re on keyboard (I’m sure controller has it but idk the button) the T key will let you hover over keywords to get more information. Ie, if a spell says it paralyzed the enemy, hitting T will let you mouse over “paralyzed” and read how it prevents the enemies from acting, and makes all melee attacks against them crits.
i have (basically) no dnd and i didn’t find the experience very overwhelming. respeccing was a very important mechanic for me as i got to rebuild the character once i understood the class/game better. that being said, i wish the tool tips were a little more fleshed out: spell x has a chance of doing y but never tells me what y even does (or if it does, then they didn’t make it idiot proof)
I would appreciate a warning when you try and use a spell that will break your own concentration.
Agreed. I’m on the lookout for a mod that does this. Just a popup to verify you intended to break concentration.
I broke my own haste concentration at least twice a play session and I’ve been DMing 5e for 6 years at this point. Would have saved me a few wipes on tactician
It can certainly be frustrating. Was struggling on Murkyl last night and had Wall of Flame up to try and get some Damage over time going, and immediately cast… something else, i don’t remember off the top of my head and canceled flame wall. i was pretty upset. still barely pulled it out though.
You have to concentrate on haste now? Back in 3.0-3.5 you cast it and it just worked. Still didn’t allow you to cast two spells, so it seemed pretty useless to most of my characters. Throw it on the dual-vorpal-katana-wielding fighter, and watch her just abuse TF out of Great Cleave.
Yep, most buffs require concentration now. There are a couple exceptions but they’re mostly the weaker buffs like longstrider. In tabletop 5e haste also doesn’t let you cast two spells, , it’s either an extra dash, disengage, hide, or a single weapon attack (no multiattack). Much much stronger in BG3.
If you’re on keyboard (I’m sure controller has it but idk the button) the T key will let you hover over keywords to get more information. Ie, if a spell says it paralyzed the enemy, hitting T will let you mouse over “paralyzed” and read how it prevents the enemies from acting, and makes all melee attacks against them crits.
Add to this: the combat log (bottom right) will tell you the result of every die roll, which removes the mystery of why I KEEP MISSING ALL THE TIME.