Yup! And then you make a config file (usually via the website) and it all goes together into a server (free on archipelago or you can self host) to make and track the randomizer.
So for OC2 – things like throw, usable joysticks, sprint, emote, faster washing/faster cutting, plates being clean instead of dirty, the ramps, and a few other QoL items are in the pool. Then you do stars (default is just 1/level) go get checks, and need more stars for more levels. Obviously it’s much easier with all your tech, and you can scale it however you want.
For some games, it can be insane amounts of checks. Like factorio or Stardew or StarCraft
I should also say, like when my friends and I start a big archipelago run it’ll take > 1 month, and we’ll have 2-5 games per person, and will have 10k total checks
Of course you can do way way smaller ones. Even single sitting ones for sure.
Yup! And then you make a config file (usually via the website) and it all goes together into a server (free on archipelago or you can self host) to make and track the randomizer.
So for OC2 – things like throw, usable joysticks, sprint, emote, faster washing/faster cutting, plates being clean instead of dirty, the ramps, and a few other QoL items are in the pool. Then you do stars (default is just 1/level) go get checks, and need more stars for more levels. Obviously it’s much easier with all your tech, and you can scale it however you want.
For some games, it can be insane amounts of checks. Like factorio or Stardew or StarCraft
I should also say, like when my friends and I start a big archipelago run it’ll take > 1 month, and we’ll have 2-5 games per person, and will have 10k total checks
Of course you can do way way smaller ones. Even single sitting ones for sure.
That’s really cool