Hell has frozen over. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. Monster Train brings a new strategic layer to roguelike deck building, with three vertical play fields to defend.
To take back hell, you’ll need to power up. Choose a route carefully; upgrade your champion, recruit units, upgrade cards, gain passive bonuses, or duplicate any card in your deck.
With five unique clans to choose from. Pick your primary and supporting clan to gain access to all cards from both. During your run you’ll be able to improve cards by mixing and matching upgrades to open up new roads to victory.
Great game. It’s the only card game that stood toe-to-toe with Slay the Spire. I recommend playing without the DLC for at least the first 10 hours or so, because it makes wild balance changes that are still controversial and introduces a true final boss which is way too hard for most players.
Another one to add to the backlog then!