• bouh@lemmy.world
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    5 hours ago

    So that is engineering. Is this character an engineer with knowledge of magic, physics and mechanics?

    It’s fine and easy for a player to think in term of game mechanics. But the actual process is not so goofy. And the character is not the player. The dice decide after that.

    • CheeseNoodle@lemmy.world
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      4 hours ago

      I dunno sounds like the only even vaguely engineering part is glueing a ring to the end of a pistol? If that’s considered out of the box clever enough to require a check I can only assume D&D takes place in the systemic lead poisoning dimension.

      • dnick@sh.itjust.works
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        3 hours ago

        I think the engineering part kicks in once the cannonball leaves the ring, or maybe around the mass of the shrunken ball. If the cannon ball retains it’s mass in it’s shrunken size does the gun have enough power to move it? If it does, then the gun is a ship cannon already, just a convenient size. If it doesn’t and can only shoot because the balls are as easy to fire as regular shot, then as soon as the ball exits the ring it is a cannonball being moved with the force of a small shot and likely drops to the ground an inch or so past the muzzle.

      • alyqz@lemmy.sdf.org
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        2 hours ago

        Many of the things we take for granted as obvious these days were anything but until recently. Take bolt cutters for example. The compound lever that let’s them function so well seems like something that would have been around for centuries, but in reality wasn’t something that was widely used/understood until the 1890s when they were marketed as a wonder tool.

        On the other hand, this is a game and should be fun regardless of how anachronistic it is at times. At least as long as the witch/duck proportionality is maintained. There has to be at least some realism.