stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square31fedilinkarrow-up15arrow-down11file-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
arrow-up14arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square31fedilinkfile-textcross-posted to: PCGaming@kbin.socialgaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
minus-squarewebghost0101@sopuli.xyzlinkfedilinkEnglisharrow-up1·edit-21 year agoWhat kind of statistic is 40-70%? For women It “goes up to 80%”, where does it start then? The numbers, what do they mean?
minus-squaremagus@l.tta.wtflinkfedilinkEnglisharrow-up1·1 year agoThis isn’t even lies, damned lies, and statistics territory - it’s just nothing. I know VR motion sickness exists (I still get it even after an uncomfortable amount of time in SteamVR sometimes) but that’s… that’s not anything
What kind of statistic is 40-70%? For women It “goes up to 80%”, where does it start then? The numbers, what do they mean?
This isn’t even lies, damned lies, and statistics territory - it’s just nothing. I know VR motion sickness exists (I still get it even after an uncomfortable amount of time in SteamVR sometimes) but that’s… that’s not anything