Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

  • Dark Arc@social.packetloss.gg
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    9 months ago

    Yeah… or microphones… I really wish they’d start putting the noise cancelling as an option on the receiving end… lots of people don’t care to set up their audio right and then you get god awful static, crunching, or breathing in your ears.

    It’s especially prevalent in gaming where headset mics dominate. 🙃