Basically the title.
For me, it’s Lords of the Fallen (2014). It had amazing graphics but my god the story and the mechanics sucked.
Basically the title.
For me, it’s Lords of the Fallen (2014). It had amazing graphics but my god the story and the mechanics sucked.
Ah yes poor billion dollar company made a playable game on release, now they can focus on making it any good.
The seasons are small changes, D4 will probably be fixed down the line but it requires fundamental redesign to almost every system present. I’d say core loop feels like rough alpha but alpha’s dont build mechanics out of first thing that comes to mind only to admit month later they didnt plan it throu. The only up to par things in D4 are graphics, cutscene and monstrous servers. Took me reaching lvl 100 on copium to realize all people I admired at Blizzard left, now the designers are figuring this game as they go. This hack n slash is about as fun as D3 pre expansion in 2012, and I enjoyed that game characters and world far more.
And to single out one special example how the fuck do you expect me to play at slower, tighter pace when you made this game pernamently online and 100ms hit detection is server side instead of client side. 80% of my Lilith attempts I died due to that lag, my character physically teleporting into the dmg area, then I got an ugly mount.
Tell me you haven’t played recently without telling me you haven’t played recently.
Killer argument, clearly they redone game from ground up in two months after they coudnt fix the druid item tables for the same amount of time.
So you haven’t played recently then. Cool. And they fixed the loot tables, doubled the monster density, added more inventory space, fixed all the crappy modifiers in dungeons, there’s double the end-game bosses, there’s more content focused on end-game and they’ve stopped nerfing builds.
They’ve also fixed the majority of latency issues and hit detection.
Not enough? Fine. But don’t pretend the game isn’t significantly better than it was. It’s actually FUN now, and I say this as someone who hated release/S1.
Fair, but everything you mentioned is surface level, maybe except the dungeon modifier changes, I didnt check them out so I dunno if they made it less annoying or did a full blown rework. These are quick balancing fixes which require much less time, you don’t even need to write any new code if you designed it correctly(which they admitted they didnt since they have very slow change rollout at release, they improved it since then). D4 needs many of it parts completely redesigned like freaking dmg calculations. I’ll stick to D3 till expansion and then see what’s up.