It may also enable smaller studios to increase the scope of their projects. If mid range studios can make AAA scale projects and indie studios make mid range it may enable an explosion of large auteur games.
Maybe I was not clear with my tone, since I only talked about the bad. There can be upsides.
It is a lot like procedural generation. Some games started replacing handcrafted maps with procedural ones…
Some of the magic is lost in a handcrafted map versus a procedural one. Sometimes it work though, like an initially indie exploration game like Minecraft. And at least so far, level designers are not out of a job for it.
AI cannot yet do emotional story telling, so in a game like Skyrim you may see AI voices for background NPCs, and manually recorded dialogue for characters in main questlines.
I agree with that, with the carveout being the “so far” part as this thing is moving very fast. No doubt the fist games made with this is going to suck though.
The people who use AI aren’t the kinds of people to bring any creative or unique ideas to life in the first place. It literally only ever brings in more spam and garbage to an already oversaturated market.
Same reason why NFTs have never contributed to anything creative or interesting. The only people it attracts are scammers, spammers, and the creatively bankrupt, because that’s who it’s for.
Why do you think indie games on Steam are 99.9% asset flips and shovelware garbage? It’s because they’re cheap and easy to make. The only thing you’re asking for when you push for AI to make games, is more low quality trash.
It may also enable smaller studios to increase the scope of their projects.
That’s the story of Minecraft, Rimworld, Terraria and several others. They succeeded in creating vast, replayable AI-generated games that can compete with AAA scale projects.
A lot of people forget that procedural generation is an early form of generative AI. Newer generative AI will also produce some hits and vast quantities of junk games, just like the games we currently see with procedurally generated content.
It may also enable smaller studios to increase the scope of their projects. If mid range studios can make AAA scale projects and indie studios make mid range it may enable an explosion of large auteur games.
Maybe I was not clear with my tone, since I only talked about the bad. There can be upsides.
It is a lot like procedural generation. Some games started replacing handcrafted maps with procedural ones…
Some of the magic is lost in a handcrafted map versus a procedural one. Sometimes it work though, like an initially indie exploration game like Minecraft. And at least so far, level designers are not out of a job for it.
AI cannot yet do emotional story telling, so in a game like Skyrim you may see AI voices for background NPCs, and manually recorded dialogue for characters in main questlines.
I agree with that, with the carveout being the “so far” part as this thing is moving very fast. No doubt the fist games made with this is going to suck though.
You know that’s never going to happen.
The people who use AI aren’t the kinds of people to bring any creative or unique ideas to life in the first place. It literally only ever brings in more spam and garbage to an already oversaturated market.
Same reason why NFTs have never contributed to anything creative or interesting. The only people it attracts are scammers, spammers, and the creatively bankrupt, because that’s who it’s for.
Why do you think indie games on Steam are 99.9% asset flips and shovelware garbage? It’s because they’re cheap and easy to make. The only thing you’re asking for when you push for AI to make games, is more low quality trash.
thats whats exciting indie devs willing to take risks given the tools that once required huge wads of cash and corporate backing
That’s the story of Minecraft, Rimworld, Terraria and several others. They succeeded in creating vast, replayable AI-generated games that can compete with AAA scale projects.
A lot of people forget that procedural generation is an early form of generative AI. Newer generative AI will also produce some hits and vast quantities of junk games, just like the games we currently see with procedurally generated content.