I loved the motorcycle chases where the motorcycle would fly off randomly to the side if you hit an obstacle, and the charm in the awful awful voice acting that sounded like someone putting on a dumb voice in a bathroom stall. And then spamming that epic kick on every enemy, the broke headshots, the canned animations…and the theme song that’s legit a banger. I really liked playing through the game but I would say it’s a terrible game.
I felt a similar vibe doing Forspoken but unfortunately the game gave away on the linear main story to become more of an open world borefest. That was the one thing I really liked about Ride to Hell, that I wish for in more games…a game that sticks to doing a campaign as a linear set of levels that tell a clear story, instead of the checklist on a map gameplay of open world gaming today.
I loved the motorcycle chases where the motorcycle would fly off randomly to the side if you hit an obstacle, and the charm in the awful awful voice acting that sounded like someone putting on a dumb voice in a bathroom stall. And then spamming that epic kick on every enemy, the broke headshots, the canned animations…and the theme song that’s legit a banger. I really liked playing through the game but I would say it’s a terrible game.
I felt a similar vibe doing Forspoken but unfortunately the game gave away on the linear main story to become more of an open world borefest. That was the one thing I really liked about Ride to Hell, that I wish for in more games…a game that sticks to doing a campaign as a linear set of levels that tell a clear story, instead of the checklist on a map gameplay of open world gaming today.