I had to stop my ultra hard difficulty mode playthrough because of those stupid missions, especially he later ones when you have to kill all those enemies in the red hallways without dying. Its pretty much impossible.
I don’t follow what you mean. If you play long enough in the Jacob region, you’ll automatically get kidnapped a minute after you start the game. It’s literally impossible to play fc5 without “getting into those scenarios”.
Eurgh, what a load of nonsense they stuck in the game.
You’ve just killed many, many members of their army, you’ve captured outpost after outpost, you’re feeling pretty badass as you take off in your helicopter…
Hold up, getting kidnapped whilst flying through the sky and all the badass abilities I have displayed no longer exist?
In open world games you’re expected to trigger the mission yourself. Or at least would hope it fits seamlessly into the current game play. Instead you just enter a drug coma and wake up in a enemy dungeon. It’s annoying.
Truly an open world game where everything except the story is fun. All the characters, the whole resistance against the death cult, the locales are top notch.
Yeah I didn’t mind the kidnapping, kinda enjoyed proving myself by escaping… but uh WTF is the ending? They were right all along? Way to spit in my face. Satisfying yet unsatisfying.
I kind of like the ending because I actually think it’s a bit open to interpretation.
You play as a county deputy alongside the sheriff and other deputies. Throughout the game, it’s alluded to that the feds are already aware of the situation and will eventually be alerted and intervene, especially when it’s found out that local enforcement was killed/kidnapped/unable to execute this warrant. The cult puts a substantial amount of effort into maintaining radio silence and preventing people and information from leaving Hope County.
I think that the ending is simply federal agents learning the situation is fucked and choosing to bomb Hope County in order to contain and destroy the cult. It’s not a nuclear Holocaust like the cult prophesized.
You do see a mushroom cloud in the ending, but a nuclear bomb isn’t something that you look at, panic about, and successfully drive away from (as is what happens in the ending). I think this bombing was caused by the cult’s actions. In a fucked up way, they brought about the Armageddon they foretold. One that wouldn’t have existed without the cult.
It’s still a sad ending as everyone dies and the protagonist is captured again, but I think it underlines that Joseph Seed can frame any event (such as literally his whole cult dying) as an affirmation of his beliefs.
Idea: Don’t complete the long list of events necessary to trigger the forced story mission, and hey it won’t get triggered!
“This game is literally unplayable. I just want to go to the area where the mission starts without it forcing the mission on me. Totally ruins the game!”
THIS. I can’t it enough! Went through the same thing, still haven’t finished it. Opened it up once or twice more, and immediately closed it. Haven’t played since then.
I remember my brother and I specifically getting into a plane to make a dramatic escape from them. It worked! We were high up in the sky out of range real quick. And then the screen slowly faded to black. Such bullshit.
Those missions where you have to go through some of the same maps were complete bullshit. I could see the twist coming a mile away. How is it that the Deputy did not?
The game tried very hard to make the player morally ambiguous.
Gah, that was so annoying, made me stop playing it too. I just wanted to romp around Montana and cause a bunch of mayhem, but no, I did one too many tasks, and all of a sudden I’m stuck in a boring ass story mission. Not to mention, how dumb is a story where the protagonist gets captured and escapes like 8 times?
It’s the most polished far-cry game ever , gun play was satisfying as hell and using the bow was something else not to mention the scenery but they done ruined it up good!
Far Cry 5 had me hooked until the first time I got inescapably kidnapped to be stuck in a frustrating story mission.
The it happened again, and again. Never finished the game after that.
I had to stop my ultra hard difficulty mode playthrough because of those stupid missions, especially he later ones when you have to kill all those enemies in the red hallways without dying. Its pretty much impossible.
This is just skill issue.
The problem is getting into those scenarios, not out of them.
I don’t follow what you mean. If you play long enough in the Jacob region, you’ll automatically get kidnapped a minute after you start the game. It’s literally impossible to play fc5 without “getting into those scenarios”.
Eurgh, what a load of nonsense they stuck in the game.
You’ve just killed many, many members of their army, you’ve captured outpost after outpost, you’re feeling pretty badass as you take off in your helicopter…
Hold up, getting kidnapped whilst flying through the sky and all the badass abilities I have displayed no longer exist?
And then it happens again, and again…
Happened to me in one of those prop planes. Almost dropped it and didn’t come back, I wish that I had done so.
I never understood this criticism and think it’s a nitpick. It’s certainly not the game-breaking mechanic a loud minority says it is.
Y’all look at it like:
“I am just playing the game and get inexplicably and inescapably kidnapped!”
…and not…
“I continue to destroy specific quest-related targets that, past a certain threshold, will trigger a story mission!”
Daddies, chill.
In open world games you’re expected to trigger the mission yourself. Or at least would hope it fits seamlessly into the current game play. Instead you just enter a drug coma and wake up in a enemy dungeon. It’s annoying.
You’re not missing anything, the ending is an unsatisfying twist too. You literally can’t get a good ending in that game.
Literally the only thing good about that game is the gameplay, and the other far cry games do that just as well.
As someone who loves “bad endings”. in film or games, I was a fan.
Truly an open world game where everything except the story is fun. All the characters, the whole resistance against the death cult, the locales are top notch.
Yeah I didn’t mind the kidnapping, kinda enjoyed proving myself by escaping… but uh WTF is the ending? They were right all along? Way to spit in my face. Satisfying yet unsatisfying.
I don’t think they (the cultists) were right.
I kind of like the ending because I actually think it’s a bit open to interpretation.
You play as a county deputy alongside the sheriff and other deputies. Throughout the game, it’s alluded to that the feds are already aware of the situation and will eventually be alerted and intervene, especially when it’s found out that local enforcement was killed/kidnapped/unable to execute this warrant. The cult puts a substantial amount of effort into maintaining radio silence and preventing people and information from leaving Hope County.
I think that the ending is simply federal agents learning the situation is fucked and choosing to bomb Hope County in order to contain and destroy the cult. It’s not a nuclear Holocaust like the cult prophesized.
You do see a mushroom cloud in the ending, but a nuclear bomb isn’t something that you look at, panic about, and successfully drive away from (as is what happens in the ending). I think this bombing was caused by the cult’s actions. In a fucked up way, they brought about the Armageddon they foretold. One that wouldn’t have existed without the cult.
It’s still a sad ending as everyone dies and the protagonist is captured again, but I think it underlines that Joseph Seed can frame any event (such as literally his whole cult dying) as an affirmation of his beliefs.
The only good ending is the secret one at the start of the game. You have to refuse to arrest the bad guy and everyone just leaves lol.
Same thing in 4. The villain says he’ll be right back. If you wait for him to get back, the game ends.
I love so many aspects of this game, including the overall atmosphere and setting. However the drugged up and captured sections really spoil it.
Idea: Don’t complete the long list of events necessary to trigger the forced story mission, and hey it won’t get triggered!
“This game is literally unplayable. I just want to go to the area where the mission starts without it forcing the mission on me. Totally ruins the game!”
Daddy, chill.
Did you try new Dawn? Much better experience honestly
THIS. I can’t it enough! Went through the same thing, still haven’t finished it. Opened it up once or twice more, and immediately closed it. Haven’t played since then.
I remember my brother and I specifically getting into a plane to make a dramatic escape from them. It worked! We were high up in the sky out of range real quick. And then the screen slowly faded to black. Such bullshit.
Those missions where you have to go through some of the same maps were complete bullshit. I could see the twist coming a mile away. How is it that the Deputy did not?
The game tried very hard to make the player morally ambiguous.
Gah, that was so annoying, made me stop playing it too. I just wanted to romp around Montana and cause a bunch of mayhem, but no, I did one too many tasks, and all of a sudden I’m stuck in a boring ass story mission. Not to mention, how dumb is a story where the protagonist gets captured and escapes like 8 times?
Saw A LOT of complaints about this. I get it, but thought it was awesome. 🤷
It’s the most polished far-cry game ever , gun play was satisfying as hell and using the bow was something else not to mention the scenery but they done ruined it up good!