As above
Metal Gear Solid Phantom Pain. As long as Hideo Kojima was part of the team every mission felt like it was building the story more and more. But then Konami kicked his ass out of the project and you can feel how every episode after mission 30 feels like they didn’t know what to do with the story. It felt like copy and paste missions with already used gimmicks while the first 30 missions felt like you were unlocking something new every mission.
Might be a hot take, but in Dave The Diver, when you (spoiler) >!meet the fish kingdom people (forgot what they were called)!< I lost interest in the game. I just wanted to find bigger and crazier fish! I don’t care about their story missions.
I will always answer Genshin. One twist in a certain act just yeah… Sour my perception of the game as a whole
When World of Warcraft switched the hunters from mana to focus… sounds dumb but it f’d with me. Also getting into the habit of putting out an expansion ASAP when a lot of people didn’t even get to experience all the content of the latest one, then being able to buy gold with real money… get outta here
able to buy gold with real money… get outta here
You always could do this, just not without breaking the rules. At least this way they could get some money from it than gold sellers
I hated the removal of Spirit as a stat, especially as a Druid.
Red dead redemption 2 when you play as jack after Arthur i feel that jack is weird dude to play with
You mean John? Also it’s not weird since he’s the main character of part one unless you never played it.
Yes john i forgot him ,I didn’t play the first part i guess i will give it a try but still Arthur is better than john
Star wars Battlefront 2. You play the most loyal person to the empire. But of course you get a change of heart and join the rebels. It was suchs a boring choice.
We finally got a chance to see the bad side of the story. But no…
Yes this pisses me off so much, play as a special forces member in the highest echelons of the imperial forces, born raised and fully indoctrinated in the Empire. One minute we’re gunning down rebels in the street left and right and then the next we’re flying an x-wing and being congratulated by Princess Leia. Immediately killed the entire game for me.
Didn’t Squadrons feature some imperial playable characters?
Yeah, and you actually stay evil the entire time. But the ending totally falls victim to denying the bad guys an actual victory… You literally leave early, it cuts to Empire victory screen and then you take over as the Rebels and completely undo any consequences the Imperials cost you.
That’s the reason nothing beats Tie-Fighter from 1994.
I really enjoyed FFXV first half open world. Then suddently the game became XIII and I hated it
XIII doesn’t deserve the hate it gets, and XV’s problems run way deeper than any of that. There was no single breaking point for me, but at some moment you realize that this whole game is shit.
I liked FFXIII more than XV, and don’t get why so much hate.
People probably expected more of an open world after XII and then got pissed when it wasn’t.
I personally love XIII, the story was fun too. I liked reading the in game lore. That was another turn off for people though which I can understand.
XV was a dumpster fire of a story line and the combat was very boring to me.
The FF fandom sucks and is way over critical of every FF game. Sure, they’re not all masterpieces. But the fandom for YEARS always claim the newest game is the worst final fantasy. It happens every single release…
I do kind of agree with you on XV though. The bros where cool, but it was literally unfinished. I remember when the bros just came back to noctis all fucked up with barely any explanation. Luckily they fixed it and the game is better now, but on release it was bad. Great ending though.
I still maintain to this day that there has never been a truly bad mainline FF game. Sure, a few 7/10s here and there, but not the 1/10s that the fanbase likes to make you think that there are.
This is something I didn’t get cause I played it years after release. I didn’t feel like it deserved all the hate, but if it initially released broken, that makes a lot more sense
It was when the game took all my stuff away, changed to the horror genre, and was boring until it gave me my stuff back.
Prey (2017). The ending really ruined wat was shaping to be a “top 10 favourite game”. It was the equivalent of “it was just a dream” ending in movies, makes you feel like you just wasted your time.
I didn’t read it as “it was just a dream”, the events did happen and it was more akin to a story being recounted like say The Princess Bride.
The situation of the typhon breach on Talos happened but they discuss your decisions during the game, implying it was a just simulation of the event not you experiencing Morgan’s actual memory of what happened.
That’s how I saw it as well.
I absolutely loved that game until the ending. It was so bad. I was going to buy the DLC but immediately uninstalled after I finished it.
Rather than a dream it was more like a test. The events of the game actually happened. The test is whether you’d make the same decisions again or choose a better/worse path. Then you’re evaluated on that.
It’s one of only cases I can think of where a “just a dream” style ending actually works instead of being a cop out.
This would be true, but they already used the “it was all a simulation/test” at the very beginning of the game, in the very first setting. You can’t use the same trick twice, it just doesn’t have the same impact.
I actually think that’s exactly what makes the ending acceptable. They set the stage and open up that possibility in the very beginning of the game. Then they drop hints regularly throughout, allowing players to solve the mystery before the big reveal if they’re observant enough. If the developers had not done it this way, it would have actually felt more like a copout. But you can tell they planned it from the start. The game was built around the ending, not the other way around.
My only real criticism with the ending is that there were only two outcomes, with the player getting to choose between them (usually). The events of the game only affected their dialogue at the end, and little else. If they fleshed that scene out with more endings based on your moral score, then it would have been much better received. A simple “yes or no” decision was too simple compared to the rest of the game.
That wasn’t the test directly - they always tried to combine humans with typhons. Which didn’t work out.
So they infused a typhon with human material and made a typhon live through morgans lofe on talos to see if it behaves like morgan or like a monster to evaluate if its safe to keep as ally.
Not really a twist, but the end of Beginner’s Guide pissed me off so bad that it completely turned around the glowing opinion I had until that point. With time and space I can separate the good from the bad better, but for awhile I was completely soured on the game.
Dark Pictures Anthology: Little Hope’s ending is complete horseshit.
I really enjoyed it, but ya it kills replayability.
I just retconned it in my head so that >! they are the souls of the family members, and by saving them they can pass on
For real, without that ending it would have actually been quite good. It had some good scares and monsters and such.
Fuck that game. I never felt I wasted money and time with a game so much like with this one. I only paid 15 euro but I am still mad about it and my time. Didn’t bother with other dark pictures games. Because the first one had a similar plot twist. Also you can guess it right at the start or close to the end but think “nah they won’t go that obvious stupid route” Oh how naive I was.
I played House of Ashes in multiplayer and had a blast. The only good Dark Pictures game imo. I didn’t play the last one though, as I could never get a friend to play it with me.
I play tested this game like a year before it came out and was soo disappointed in the ending, even getting paid I felt like I was robbed
I never understood this take. People complain that the ending means your choices don’t matter but it’s a video game. If your choices matter in their other games because you can “save the lives” of the characters, how does that matter more than saving the life/memories of the main character in little hope?
Super Mario Odyssey was ruined the moment I realized I could purchase infinite stars/moons in the game’s shops.
All that collection time wasted. I abandoned the game right there, and when I replay it will be with a rule to never buy stars/moons.
It’s one per shop until post game, which is there to help you get to 999
But the goal of the game isn’t to acquire x moons. It’s to find each moon. Who cares if you can buy some.
isn’t that post game?
Also, don’t do it if you’ll get mad over it, it’s common sense.
I did it because I wanted Dark and Darker Side.
That or cap with a purchase of 1 per shop or something?
Yeah I’m pretty sure it’s one per shop… which considering you often need ~15 for each level isn’t a huge difference.
The moon in the shop is just the old 100 coin star with a twist
The ending of Mass Effect 3.
Ruined the whole fucking trilogy for me
So much of the first two games appeal was building up and promising a later payoff and then the third games ending hit you with the equivalent of a shart.
Most of the game outside of Rannoch and Tchanka missions blew goats.
I wouldn’t say it ruined the game, but it definitely left a sour taste on the experience.
Was playing House in Fata Morgana.
I got to “that part”
I stopped playing and held my wife and kid for a while thankful for having them in my life.
Mind adding a spoiler tag and explaining what you’re referring? kinda curious
Ghost of Tshuchima.
They spend the entire game building up what an unbelievable badass your character is. He has superhuman senses and can literally see through walls via hearing. He constantly takes down groups of dozens of enemies that ambush him. He tanks damage that would kill a hundred elephants and just keeps on going.
Then, they have a cutscene where some random nobody enemy somehow manages to SNEAK UP ON THE GUY WHOS HEARING IS SO GOOD HE CAN SEE THROUGH WALLS AND IS SO TOUGH HE ROUTINELY TANKS SHOTS FROM FLAMING BALLISTAE, and just casually knocks him unconscious with a wee little bonk to the head. And what’s worse, then when you’re captured, they kill an NPC you’ve grown to care about (again in a cutscene where you have no control) and a ton of horrible shit happens, all because your demigod of a character somehow magically got snuck up and knocked out by some fodder enemy that in reality you would have heard coming a mile away and oneshotted without even looking at them.
Idk why you hot so many downvotes, this is hilarious 😂
That shit is always annoying in games
Bioshock Infinite, Booker has to die, so every version of Comstock will die.
It makes no sense whatsoever, that’s not how parallel worlds work even inside of that game.
Hell in the Burial At Sea DLC we see that at least one Comstock did survive.
I haven’t played infinite since finishing it once because of that. It’s a shame really, because I do like to replay the first two at times. It just felt like they wanted to outdo the “would you kindly” twist. However they went way overboard, they drifted away from all other themes of the story, and in the end it did not even make a whole lot of sense
Same here…initially, I was captivated by its stunning visuals, intriguing setting in the floating city of Columbia, and the dynamic between the main characters.
The twist towards the end, involving the multiverse and the revelation about Booker and Comstock’s relationship, felt overly complex and somewhat disjointed from the rest of the game.
It left me with mixed feelings, as it seemed to undermine the strong narrative foundation built up to that point.Booker becomes Comstock though so clearly if you kill booker he cannot become Comstock. Please correct me though; I haven’t played that game since shortly after its official release on the xbox and i remember the story was very convoluted.
There’s a Comstock in Burial at Sea? Where? I don’t remember seeing that.
The Booker in Burial At Sea episode 1 was a version of Comstock who, instead of managing to get baby Elizabeth from a version of Booker with Elizabeth losing the tip of her finger, this version she lost her head, Comstock had killed a version of his own child, guilt ridden he asked the Luteces to send him somewhere else, that place being Rapture, where he took up his old name and forgot his past, he only remembered who he was right at the end, where he apologized to mainline Elizabeth, but Elizabeth didn’t care, she just wanted him dead, and he was immediately killed by a drill to the back from a Big Daddy he thought was dead.
IDK it made sense to me
Yeah this is my choice too. I distinctly remember disliking Bioshock Infinite the further I got in it. The problems really started showing for me when they attempted to ‘both sides’ the situation by having Daisy-Mae become a villain. And from there the plot only became more convoluted until the ending which just felt like pretentious mess. I was so done by the end of it.