Honestly, I can’t think of any. Even if you get more stuff, the more rewarding story is almost always being good. If you want to really stretch some definitions, sandboxes like Kenshi or Rimworld that don’t really have a story, and Far Cry 3s “evil” ending choice ties up the narrative better.
Honestly, I can’t think of any. Even if you get more stuff, the more rewarding story is almost always being good. If you want to really stretch some definitions, sandboxes like Kenshi or Rimworld that don’t really have a story, and Far Cry 3s “evil” ending choice ties up the narrative better.