• evanuggetpi@lemmy.nz
    link
    fedilink
    English
    arrow-up
    6
    ·
    9 months ago

    Yeah, I remember a few puzzles were so hard. I doubt I’d have the same patience these days.

    • addie
      link
      fedilink
      English
      arrow-up
      2
      ·
      9 months ago

      Same problem as the old Infocom Hitchhiker’s Guide adventure, I think. They’d prioritised making ‘Discworld’ puzzles over puzzles that were fun, interesting or made any sense. The animation, voice acting still make it an entertaining game if you’ve got a guide next to you, and it’s great seeing how they’ve interpreted what’s in the books onto the screen. The design hasn’t aged well, though?