• otp@sh.itjust.works
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    9 months ago

    My first exposure to this was Phantasy Star Online on the Dreamcast. My mind was blown.

    • DacoTaco@lemmy.world
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      9 months ago

      As a teenager, learning how they did this on a technical level blew my mind a second time!

    • 🔍🦘🛎@lemmy.world
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      9 months ago

      Such a shame more games don’t use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.

      I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.

      • otp@sh.itjust.works
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        9 months ago

        I just remembered that the new Pokemon games (Scarlet/Violet) do this dynamic music thing too!

    • Stamets@lemmy.worldOP
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      9 months ago

      Doom 2016 and Doom Eternal are probably the kings of this for me. Metal: Hellsinger too but that’s a rhythm fighting game

    • Yukito01@lemmy.world
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      9 months ago

      Nothing beats suddenly hearing the big monster’s theme morphing into Proof of a Hero when you are close to winning in Monster Hunter.

    • makeshiftreaper@lemmy.world
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      9 months ago

      It’s kind of dumb but honestly fun as hell if you can find a working peripheral: DJ Hero honestly still rips. The music rocks and you can change the music on the fly

      On a more accessible side Hades does a good job increasing in intensity as things get more chaotic

    • The Assman@sh.itjust.works
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      9 months ago

      Raphael’s Final Act from BG3

      Probably the best track in any game considering the boss you’re fighting is literally singing it while beating your ass

    • kebabslob@lemmy.blahaj.zone
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      9 months ago

      Like a Dragon/Yakuza. Its not dynamically adaptive, but you definitely feel the soundtrack and they sync really well to fightsz. It also is synced perfectly to boss intros!

  • rmuk
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    9 months ago

    Anyone else remember iMUSE in the old LucasArts games? I adored the CMI soundtrack.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    9 months ago

    I actually dislike most adaptive game music because most games that use that term just use it for having combat music that swaps in dynamically when you’re near a hostile mob.

    The games where the music is just a combination of things based on what’s going on, however, are fucking dope as hell. It’s not something I see (er… Hear) all that often though which is disappointing.

    It’s awesome when you notice that you can affect the music that’s playing by jumping or doing specific attacks/actions or based on how many/what kind of enemies are around, etc and not just “the music is this now because you’re fighting.”

  • woodgen@lemm.ee
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    9 months ago

    I can very much recommend Tetris Effect in that matter. It is a musical experience with a different music piece for every stage. There are about 30 stages and each one rects differently to you rotating, dropping pieces and clearing lines or multiple lines.

  • SuperSynthia@lemmy.world
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    9 months ago

    I like how the From Soft games are mostly no music, then the boss hits and it’s on full epic soundtrack

  • 🔍🦘🛎@lemmy.world
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    9 months ago

    Have you played Pikmin 2 or 3? Those use adaptive midi tracks based on what happens in boss fights/caves.