Nothing special, just a basic station with a fuel module and a couple of tugs docked.

  • JTheDoc@lemmy.world
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    1 year ago

    Ahh the absolute essentials I see! :) Decided to play on campaign too? Madman! I get by on it, but there’s often the “Alt+F12” secretely going on for me if you catch my drift! ;)

    I had an enourmous gain in performance going from 16gb to 32gb of Ram, I really underestimated what about a hundred mods or so will do to your sanity when you watch your ship blow up frame by frame over several minutes… In excellent quality of course!

    I’ve been trying Scansat for resources for my SSTO… Seems a bit hit or miss with me, understimated the lack of resources I’d find, kept taking the wrong scanners too, so just like yourself, I have too travelled far defying all the odds, only to find my struggle invalidated within seconds when I go “Wait… How the F did I not put that in my inventory!?” or the game just resets my crew before launch and I’ve only sent a bunch of pilots. ¬_¬

    There’s always something, the best part is waiting for it to load, halfway through loading going “OH I FORGOT THIS!” and instantly have to return to the VAB/SPH and wait for it to load again… KSP is definitely a commitment.

    I love your posts on here, thanks for updating us! :D Sorry it’s a bit quiet on the community at the moment, would be nice to see you getting positive attention!

    • ilovecheeseOP
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      1 year ago

      Yeah I like the challenge of career mode, but it’s mainly because I lack imagination so the constraints help me decide what and how to build.

      32gb would be nice, but my pc is soo old it only supports 16gb. I really meant it was old lol. But it manages surprisingly well.

      Well SCANsat has now made it back on to the mods list! There’s something just so satisfying about generating those maps! Planning on going to and hopefully landing on every planet and moon this time, so good maps are a must!

      For some reason I’ve made the game harder by using some of the admin building modifiers. Set now to give minimum funds and minimum science from contracts and using excess science to convert to funds. My last Duna mission netted me over 30k science, which for me kinda broke the rest of this playthrough, until I figured I could just turn it to funds and have a reason to fly labs all over the system!

      The loading time between the VAB/SPH and the launch was the main reason I purged most of my mods, as it’s so very often I go backwards and forwards, especially changing back that damn crew of all pilots, lol.

      Thanks! I appreciate it! Yeah it is quiet here at the moment. but ‘be the change you want to see’ or something someone once said… 👍