This is admittedly not that big of a deal I guess but it drives me nuts how often modern games describe themselves like: a zelda-esque soulsborne roguelike metroidvania- or something equally indecipherable to anyone outside of the entrenched Gamer demographic. I am thoroughly “search action”-pilled…we really gotta use words better!
I always liked “roguelite” to describe a game with procedural elements that deviated away from the grid based RPG stuff.
My understanding was that what distinguished roguelite from roguelike was progression across runs.