• Blackmist
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    1 year ago

    Yeah, that’s sometimes really immersion breaking, but it does save time.

    One of the recent Tomb Raider games (“Shadow of the” probably, which was otherwise unremarkable) had separate settings for puzzles, combat and exploration, so you could turn puzzle hints off completely. I still kept the exploration setting though, because it’s a nightmare to find the puzzle parts among all the clutter that modern games throw in. Like a wall full of cogwheels, but only two of them are part of the puzzle and the rest is just scenery.

    • CoderKat@lemm.ee
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      1 year ago

      Yeah, that setting was great. I wish more games would have granular difficulty settings.