- cross-posted to:
- bbc@rss.ponder.cat
- cross-posted to:
- bbc@rss.ponder.cat
Some of the world’s biggest companies started from humble beginnings, but Games Workshop’s early days were less glamourous than most.
“We ended up having to live in a van,” says Sir Ian Livingstone.
He launched the brand - best known for its Warhammer games - with co-founder Steve Jackson back in 1975.
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The pair ended up working out of a small room in the back of an estate agent’s office, and joined a local squash club to access the showers.
“We had no aspirations of it being anything large at all,” says Sir Ian.
“We were following the passion of being gamers wanting to be involved in some sort of fledgling games business.”
That passion has bloomed since then, and Games Workshop is more successful than it’s ever been, recently entering the list of the UK’s top 100 companies.
Headquartered in the Lenton area of Nottingham, it made £126.8m ($154.4m) profit in the second half of 2024, selling its products worldwide.
Miniatures were only part of the equation and a good chunk of its profits came from licensing - allowing its products to be adapted into video games, films and TV series.
Academic Dr Hailey Austin, from Abertay University’s department of games and arts, tells BBC News the company’s always been good at expanding into new areas.
“They’re willing to try new things,” she says.
“They’ve always been pushing the boundaries, going into miniatures, paints as well as books, magazines and even digitising their games.”
Games Workshop believes it’s sitting on “some of the best underexploited intellectual property globally” and has the potential to go further.
The company recently finalised a lucrative deal with Amazon to create Warhammer TV series and films, and lent its name to one of 2024’s best-selling video games.
Space Marine II - based on the hulking galactic soldiers from the sci-fi-inspired Warhammer 40,000 (40K) series - was a surprise runaway success, selling 4.5 million copies in its first month
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Adapting the Warhammer universe and its vast tomes of lore - background information about the different races and characters within it - can be a challenge.
It’s something Clive Standen, who plays the lead role of Lieutenant Demetrian Titus in Space Marine II, knows well.
Standen tells BBC Newsbeat his early recording sessions involved negotiating with Games Workshop representatives to inject depth and emotion into his traditionally stoic ultramarine character.
“We have to find small nuances just to get the audience behind him,” says Standen.
“Otherwise, it’s going to be very cold out there.”
In the end, Standen says, they found a “common ground”, and his performance in the game has put him in the running for a Bafta Games Award.
He also voiced Titus in a Space Marine II-themed episode of Secret Level (the Prime Video anthology based on popular video games).
Amazon claims it was the biggest debut for an animated series on its streaming service.
Standen believes streamer’s deep pockets mean it is the right place to do justice to further Warhammer shows.
But he warns it will take a lot of work.
“You’ve got to do a fine balance between pleasing the fans and giving them something that they’ve personally invested in, and also pleasing the mainstream fans,” he says.
“Because if you don’t get enough viewers, it won’t get commissioned for a season two.”
Games Workshop has said it will be some time before its adaptations hit the screen, and cautioned that hits are not guaranteed in the volatile and unpredictable video games business.
I don’t want everything to be lowest common denominator Marvel soup though :( Not that little plastic figures are anything super precious, but the last thing I want is Space Marine Ryan Reynolds doing quips and shilling funko pops