• College Fun Games@mastodon.gamedev.placeOP
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    2 months ago

    @theshatterstone54 We used a engine called Visionaire Studio, which had issues, but made creating cross platform builds very easy!

    There were specific issues with some platforms we were aware of before starting development (image file type support for example) so were able to anticipate a lot of issues.

    Had 3 computers in the office for Windows, Mac and Linux testing, and didn’t see any differences in bugs (thanks to the engine)!