Early days, but so far 20% of sales of The Protagonish on Linux, only 2% for Mac! @linux_gaming
https://store.steampowered.com/app/2994780/The/_Protagonish/
How is that tracked? By which platform the purchase was made from? Or does that number come from something like downloads/installs or launches?
Its tracked by what platform users play the most on, steam keeps track of hours played on each platform
Does it track proton use as linux or as windows ( as in does it track platform, what version of the game are you using or both ).
Proton use is tracked as playing on linux
@szczuroarturo @Blisterexe I’m not sure, wishlists were also by OS. There’s a native Linux version, so Proton tracking can’t be it at least for this game, but good questions!
I’m curious: How did having to support multiple platforms affect the development process? In what ways did it affect the technologies used or the development process itself, testing and bug fixing? What about bug reports?
On an unrelated note, a lot of people in the reviews say they’d love to see a longer, further developed game based on this idea. Do you have any plans for it?
@theshatterstone54 We used a engine called Visionaire Studio, which had issues, but made creating cross platform builds very easy!
There were specific issues with some platforms we were aware of before starting development (image file type support for example) so were able to anticipate a lot of issues.
Had 3 computers in the office for Windows, Mac and Linux testing, and didn’t see any differences in bugs (thanks to the engine)!
I feel the concept would wear thin over a longer game, and the idea was for the team to make our first short game, learn our lessons here. Then working on a unrelated full-length game from January!