simple@lemm.ee to Games@lemmy.worldEnglish · 1 month agoFully playable Star Wars: Battlefront 3 Wii build leaks onlinewww.polygon.comexternal-linkmessage-square28fedilinkarrow-up1301arrow-down14 cross-posted to: piracy@lemmy.dbzer0.comgames@sh.itjust.works
arrow-up1297arrow-down1external-linkFully playable Star Wars: Battlefront 3 Wii build leaks onlinewww.polygon.comsimple@lemm.ee to Games@lemmy.worldEnglish · 1 month agomessage-square28fedilink cross-posted to: piracy@lemmy.dbzer0.comgames@sh.itjust.works
minus-squareOdo@lemmy.worldlinkfedilinkEnglisharrow-up8·edit-21 month agoMartin Hollis, but Doak was co-designer. https://www.mobygames.com/game/4034/perfect-dark/credits/n64/ (Also it’s crazy how short credits were back then. I left a Ubisoft credit scroll going a few years ago and I swear it took 45 minutes.)
minus-squareSylvartas@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up7·1 month agoTbf, the early games industry was notoriously bad at crediting people
minus-squaresmeglinkfedilinkEnglisharrow-up3·1 month agoLook at the link at the top of this comment thread, great read and tells you how small the teams were back then
minus-squareI Cast Fist@programming.devlinkfedilinkEnglisharrow-up5·1 month ago15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.
Martin Hollis, but Doak was co-designer. https://www.mobygames.com/game/4034/perfect-dark/credits/n64/
(Also it’s crazy how short credits were back then. I left a Ubisoft credit scroll going a few years ago and I swear it took 45 minutes.)
Tbf, the early games industry was notoriously bad at crediting people
Look at the link at the top of this comment thread, great read and tells you how small the teams were back then
15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.