- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Reportedly found on a Wii test kit discovered at an e-waste recycling center
Man, talk about a find.
The reason for it being canned so late seems to be mostly on internal higher up conflict within Lucasarts, whose leadership became bean counters. https://www.eurogamer.net/free-radical-vs-the-monsters
And then we went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room." (David Doak on the change within Lucasarts after Jim Ward left)
“LucasArts hadn’t paid us for six months,” says Norgate “and were refusing to pass a milestone so we would limp along until the money finally ran out. They knew what they were doing, and six months of free work to pass on to Rebellion wasn’t to be sniffed at.”
A scientist in Goldeneye was called Doak. The scientists were named after the creative team, I wonder if it ks the same guy.
Now I dont know where I got te factoid though
Yep, David Doak gave us GoldenEye, TimeSplitters, and apparently this lost relic too!
Who did Perfect Dark?
Martin Hollis, but Doak was co-designer. https://www.mobygames.com/game/4034/perfect-dark/credits/n64/
(Also it’s crazy how short credits were back then. I left a Ubisoft credit scroll going a few years ago and I swear it took 45 minutes.)
Tbf, the early games industry was notoriously bad at crediting people
Look at the link at the top of this comment thread, great read and tells you how small the teams were back then
15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.
I thought the same thing as I read this. Makes me think it’s gotta be him
holy shit no fucking shot. fully playable battlefront 3???
Fully playable build, but it’s probably not a complete or finished game
From the article:
“It was pretty much done, it was in final [quality assurance testing],” Free Radical founder and former studio director Steve Ellis told GamesIndustry.biz in 2012. “It had been in final QA for half of 2008, it was just being fixed for release. LucasArts’ opinion is that when you launch a game you have to spend big on the marketing, and they’re right. But at that time they were, for whatever reason, unable to commit to spending big. They effectively canned a game that was finished.”
They also say the controller mapping is a challenge in the emulation software, but doable. It’s the wii version so I bet the aiming and whatnot is going to be wonky when using a controller or kbm vs the other releases.
Worth noting that the wiimote just uses Bluetooth, so it doesn’t take any specialized equipment to connect to your computer. And Dolphin has built in support for it. The sensor bar was also just a pair of infrared LEDs; All of the actual “sensing” happened at the wiimote directly. So you can just throw a wireless sensor bar (like $15 on amazon) underneath your computer monitor, and it will work fine.
Would it be possible to play this on an actual Wii or Wii U?
No, it’s a dev build and a real wii doesn’t have enough memory to run it.
It’d work on a dev kit, if you had one.
I would guess it’s possible. I had a friend with a hacked Wii and it could run like anything. Probably easier today than it was then to sideload
Still better than the new EA ones which aren’t finished and aren’t playable.
What’s with all the faces and being downvoted lol
They are bots
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:P
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Sounds like a good reason to seize greater control of
the Internetother people’s computers.You should really get back on the medication pal.
I thought the sarcasm was obvious enough. Guess not.
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I’m not a bot, I’m just sad I never got to play this game. I went crazy for battlefront 2 when it came out.
Beep boop, I’m not a bot I’m an astromech.
Galactic Conquest was one of the best modes ever.